Heal
Tiered Skill — Wis
The Heal skill is used to treat wounded characters, treat illnesses and poison, and deal with disease.
Unless specified otherwise, a heal check costs 4 AP. A character being healed must also contribute 4 AP and cannot use Conditional Actions for the duration of the round. Heal checks without proper medical tools and materials take a -2. In general no specific supplies are needed, as sticks and pieces of clothing can be used to make splints and bandages, etc, but in a case where there are absolutely no materials at hand, all heal checks take a -6 instead.
Contents
Uses
Stabilize Dying Character
If a character has negative Hit Points and is losing hit points, a successful Heal check will stabilize the character.
Field Medicine
Long-Term Care
Treat Special Wounds
There are many specific effects that can be treated with the Heal skill, such as effects that reduce speed, cause continual damage, or create a specific condition (stunned, etc). If not otherwise specified, the heal DC to negate these effect is equal to the original DC for the effect.