Hit Points

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Revision as of 08:19, 16 February 2011 by Drizztmainsword (Talk | contribs) (Determining Hit Points)

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The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.

If a character's HP drops to zero, the character falls Prone (though he may subsequently stand up) and all actions cost double AP as long as his HP remains at 0.

A character with negative HP is Unconscious and Dying.

A character is Dead when his HP reaches (0 - his Constitution score).

Determining Hit Points

Ability Hit Dice Worth
Strength d10
Endurance d12
Agility d6
Speed d8
Intellect d4
Willpower d6
Intuition d6
Charisma d4

A character's hit points are determined by adding together the following:

  1. The best hit die among the character's Primary Abilities.
  2. The character's Endurance multiplied by his level.

For example, a level three character with a 4 Endurance and Speed as a Primary Ability has hit points equal to 3d8 + 12.

Hit dice are not recomputed retroactively. If a character first specializes in Intellect and then in Strength, the character only gains the better hit die granted by Strength for levels gained after Strength becomes a Primary Ability.