Help:Creating a Character

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Revision as of 13:45, 10 January 2011 by Noirmachina (Talk | contribs) (Talk to your GM: Grammatical errors.)

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Help
Getting Started
  1. What is a Tabletop RPG?
  2. Fundamental Statistics
  3. Creating a Character
  4. Adventuring Groups
Foundational Play
  1. Using Skills
  2. Basic Combat
  3. Core Magic Mechanics
  4. Leveling Up
Advanced Play
  1. Character Building
  2. Advanced Combat Techniques
  3. Interacting With the World

Talk to your GM

The first thing to do when creating a character is always to talk to your GM. He or she may have special house rules, constraints on the type of characters that are allowed for the current campaign, or any number of other things. Because the GM is the final arbiter, it is absolutely imperative that you work closely with them from the beginning.

You may also want to know what characters the other players are planning to have so that you can make a character that fits well with the group.

Creating a First-Level Character

Abilities

The first thing you do when creating any character is generate six numbers which you will divvy up between your six Ability Scores.

Our current recommended method is as follows. You get a 10 and a 5, one above- and one below-average score, and you generate the remaining four with four rolls of 3d4. This ensures that all characters have weaknesses, yet they have an average of around 8, properly heroic.

Your GM may prefer a different method, such as 2d6 for all scores, 3d6 drop the lowest, or some other variation. If they are generous they may allow you to reroll your lowest score.


Once your scores have been rolled you should divide them between your abilities.

Class, Attributes, Description, Story

Upgrade Points

Class Abilities

General UP

CA

Magic

Feats

Skills

Equipment

Money and Wealth

Weapons and Armor

Determine HP, AC, etc.

Creating a Higher-level Character