Hit Points

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The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.

If a character's HP drops to zero, the character falls Prone (though he may subsequently stand up) and all actions cost double AP as long as his HP remains at 0.

A character with negative HP is Unconscious and Dying.

A character is Dead when his HP reaches (0 - his Endurance score).

You gain back a number of hit points equal to your level when you take a full night of rest (8 hours or more). Less than 8 hours or any significant interruption prevents you from gaining back HP.

A full day and night of bed rest allows you to regain your level + your Endurance in HP.

Determining Hit Points

Primary
Ability
Hit Dice Worth
Strength d10
Endurance d12
Agility d6
Speed d8
Intellect d4
Willpower d6
Intuition d6
Charisma d4

A character's hit points are determined by adding together the following:

  1. The best hit die among the character's Primary Abilities.
  2. One half the character's Endurance (rounded down) multiplied by his level.

For example, a level three character with a 4 Endurance and Speed as a Primary Ability has hit points equal to 3d8 + 6.

Hit dice are not recomputed retroactively. If a character first specializes in Intellect and then in Strength, the character only gains the better hit die granted by Strength for levels gained after Strength becomes a Primary Ability.

On the flipside, the Hit Points a character gains from Endurance are computed retroactively. A character's total Hit Points will always equal the HP he has gained from Hit Dice plus his Endurance score multiplied by his level.

Hit Dice + (1/2 Endurance • Level)

This means that if a character increases his Endurance through leveling up or through magic, his total Hit Points will increase as well. This also means that if a character's Endurance score is damaged, his health can drop rapidly.

Temporary Health

If your Endurance is temporarily increased through magic, when it returns to normal, any damage you took still sticks. Suppose you have 50 HP, and your endurance is increased so that your HP rise to 70. During this period you take 10 points of damage, so that your HP are now 60. When the magic wears off, the damage sticks, meaning your hit points go to 40.

This means that a damaged character can be killed simply by lowering their endurance far enough. When magically increasing endurance, it is important to get healing before your endurance returns to normal, or you may be killed when it reverts.