Armor

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Armor serves as an important protective layer in combat. It acts as modified Damage Reduction for combat damage. Each type of armor reacts differently to different types of damage, the primary three being Piercing, Slashing, and Bludgeoning.

In the table below, each armor has a column dedicate to each damage type. The number in the space determines how much protection the armor grants the wearer from this type of damage. The text after the number dictates what happens once damage has exceeded this threshold. Common descriptions are:

  • "Converted": Damage over the threshold is converted into Sublethal Damage.
  • "Wearer": Damage over the threshold damages the wearer of the armor, but leaves the armor undamaged.
  • "Both": Damage over the threshold damages the wearer of the armor and the armor as well.
  • "Both (slashing/piercing/bludgeoning)": Damage over the threshold damages the wearer of the armor and the armor as well, but converts it to the appropriate type for the wearer.
  • "Slashing": Damage over the threshold is converted to slashing damage. No further DR is applied.
  • "Piercing": Damage over the threshold is converted to piercing damage. No further DR is applied.
  • "Bludgeoning": Damage over the threshold is converted to bludgeoning damage. No further DR is applied.

Sublethal Damage is reduced by the highest number, regardless of damage type, and is never converted nor does it ever damage the armor.

Armor which drops below 1/2 HP doubles its armor penalty, if any.

Movement costs increase by 1 AP for every 2 points of Armor Penalty. This includes actions such as standing from prone and hunkering down behind a shield.

The deflection bonus of armor is a bonus to the wearer's AC that is due to the armor's shape or design.

Armor Slashing Piercing Bludgeoning Deflection Health Hardness
(vs bludgeoning)
Effective Dex/
Armor Penalty
Price(uV) Weight
Light Armor
Padded Armor 4/both(bludgeoning) 0/both 4/wearer -- 8 6 No 5 10 lb
Leather Armor 5/bludgeoning 2/both 2/wearer -- 10 8 No 10 15 lb
Ring Leather Armor 8/bludgeoning 4/both 2/wearer -- 12 10 No 15 20 lb
Chain Shirt 15/bludgeoning 4/both 2/wearer -- 20 15 No  ? 25 lb
Brigandine 10/bludgeoning 5/both 4/wearer -- 10 15 No  ? 20 lb
Heavy Armor
Jack of Plate 6/converted 8/converted 6/wearer -- 20 14 No  ? 25 lb
Scale Mail 10/bludgeoning 4/converted 8/wearer -- 30 8 No  ? 30 lb
Lamellar Scale 10/bludgeoning 10/converted 8/wearer -- 25 12 No  ? 25 lb
Chainmail 20/bludgeoning 4/both 2/wearer -- 15 15 No  ? 40 lb
Weave Chain 20/bludgeoning 4/both 4/wearer -- 20 15 No  ? 45 lb
Splinted Mail 15/bludgeoning 2/converted 4/wearer -- 25 16 No  ? 45 lb
Breastplate 4/bludgeoning 4/both 2/both +2 20 16 (2) No  ? 45 lb
War Armor
Tight Chain 20/bludgeoning 6/both 2/wearer -- 20 15 No  ? 50 lb
Half Plate 20/converted 10/both 2/both +2 20 14 (4) No  ? 50 lb
Full Plate 20/converted 10/both 2/both +4 25 14 (2) No  ? 55 lb
Enforced Full Plate 20/converted 12/both 4/both +6 25 14 (4) No  ? 60 lb
Additions
May be added to Jack of Plate, Scale Mail, Lamellar Scale, Splinted Mail, Breastplate, Half Plate, Full Plate, or Enforced Full Plate
Short Spikes - - - -- - - -1  ? 2 lb
Long Spikes - - - -- - - -2  ? 6 lb
Joint Protection - - - +1 - - -1  ? 4 lb

Wearing Multiple Pieces of Armor

In general, a character may wear either one suit of heavy or war armor, and one set of light armor, but there are certain exceptions. Jack of Plate may be worn in conjunction with any other heavy armor (it works very well with Chainmail) or with tight chain, though it cannot be worn with any light armor.