Hit Points
The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.
If a character's HP drops to zero, the character falls Prone (though he may subsequently stand up) and all actions cost double AP as long as his HP remains at 0.
A character with negative HP is Unconscious and Dying.
A character is Dead when his HP reaches (0 - his Endurance score).
Determining Hit Points
Ability | Hit Dice Worth |
---|---|
Strength | d10 |
Endurance | d12 |
Agility | d6 |
Speed | d8 |
Intellect | d4 |
Willpower | d6 |
Intuition | d6 |
Charisma | d4 |
A character's hit points are determined by adding together the following:
- The best hit die among the character's Primary Abilities.
- The character's Endurance multiplied by his level.
For example, a level three character with a 4 Endurance and Speed as a Primary Ability has hit points equal to 3d8 + 12.
Hit dice are not recomputed retroactively. If a character first specializes in Intellect and then in Strength, the character only gains the better hit die granted by Strength for levels gained after Strength becomes a Primary Ability.