Difference between revisions of "Novice Feats"

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{{Feat(Table) | [[Quick Draw]] | 4 | 7 Dex | No [[AP]] cost to draw an item}}
 
{{Feat(Table) | [[Quick Draw]] | 4 | 7 Dex | No [[AP]] cost to draw an item}}
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{{Feat(Table) | [[Improved Shield Use]] | 2 | proficiency with at least one shield | +1 to all shield checks}}
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{{Feat(Table) | <small>— [[Shield Defense]]</small> | 4 | +4 CA, [[Improved Shield Use]] | Making a shield check to block a ranged attack costs 1 AP}}
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{{Feat(Table) | <small>— [[Shield Other]]</small> | 4 | 8 Dex, [[Improved Shield Use]] | Transfer some benefits of your shield to a character directly behind you.}}
 
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Revision as of 09:26, 8 June 2010

Feats allow characters to further develop themselves. Feats are a pool of new abilities, improvements, and rule tweaks that are accessible to all characters, allowing them to step beyond the restrictions of their class.

Feat Tree

Feat Name Cost Prerequisites Benefits
Brawler 4 None Unarmed attacks do 1d8+str sublethal and get a +1 to attack
Improved Brawler 4 Brawler Unarmed attacks do 1d10+str sublethal and get a further +1 to attack
Combat Awareness 4 +4 CA, 7 Wis Can mark an additional opponent for countering
Manycounter 6 +10 CA, 9 Wis Combat Awareness No limit to marking opponents for countering
Combat Reflexes 4 +2 CA Attacks made off-turn cost 1 less AP
Dodge 4 Dex 7 Gain a +1 to defense against faced character
Split Focus 6 Dodge, +6 CA, Wis 8 Choose 1 additional space to take no facing penalty, total of two
—— Improved Split Focus 6 Split Focus Choose an additional space to take no facing penalty, total of three
Ground Movement 4 None Movement when prone costs twice normal instead of four times.
Groundfighting 4 +2 CA, Ground Movement The character gains bonuses to fighting while prone
Improved Counter 4 +6 CA, 7 Dex Allows a Counter Bonus of up to +10
Greater Counter 4 +11 CA, Improved Counter Allows a Counter Bonus of up to +15
—— Perfect Counter 4 +16 CA, Greater Counter No limit to how high a Counter Bonus can go
Overcounter 4 Improved Counter Counter attacks that have a higher value than defender's defense
Improved Grab 4 None +2 on touch attack for Grab, grabbing doesn't make you open
Improved Trip 4 +4 CA, Improved Grab +4 on strength check to Trip, tripping doesn't make you open
—— Throw 4 Improved Trip Tripped opponent is shifted 5 feet, takes 1d6 damage.
—— Take Down 2 Improved Trip, Improved Grapple A trip check that beats the opponent by 5 or more ends in an automatic pin.
Improved Disarm 4 +4 CA, Improved Grab +2 on check to Disarm and can't be counter-disarmed
Improved Grapple 4 7 Dex, Improved Grab +4 on all Grapple checks, +4 to AC vs outside attackers while grappling
—— Defensive Grapple 4 Improved Grab, Improved Grapple Retain Dex to AC while grappling, can make grappled opponents take attacks directed at you
—— Greater Grapple 4 8 Dex, 8 Str Improved Grab, Improved Grapple Further +4 to all Grapple checks
Point Blank Shot 4 +2 CA, proficient in a ranged-only weapon +1 to attack with ranged weapons within 30 feet, small other bonuses
Far Shot 4 Point Blank Shot 1 more range increment for projectile weapons, doubled range increment for thrown weapons
Precise Shot 4 Point Blank Shot No penalty for firing into combat.
Precise Strike 6 +4 CA Increases Attack value overflow damage to 1/2 of the difference
Improved Precise Strike 6 +10 CA, Precise Strike Increases Attack value overflow damage to 3/4 of the difference
—— Greater Precise Strike 6 +18 CA, Improved Precise Strike Increases Attack value overflow damage to the full difference
Bleeding Strike 4 Precise Strike Sacrifice 5 points of overflow damage for 1 point of Bleeding Damage
—— Hampering Strike 4 Bleeding Strike, Improved Precise Strike Sacrifice 5 points of overflow damage to slow or cripple opponent
——— Crippling Strike 6 Hampering Strike, Greater Precise Strike Sacrifice 5 points of overflow damage for 1 point of Strength damage
——— Nerve Strike 6 Hampering Strike, Greater Precise Strike Sacrifice 5 points of overflow damage for 1 point of Dexterity damage
Quick Draw 4 7 Dex No AP cost to draw an item
Improved Shield Use 2 proficiency with at least one shield +1 to all shield checks
Shield Defense 4 +4 CA, Improved Shield Use Making a shield check to block a ranged attack costs 1 AP
Shield Other 4 8 Dex, Improved Shield Use Transfer some benefits of your shield to a character directly behind you.
Two Weapon Fighting 4 +2 CA Reduces the penalties of fighting with two weapons by -2/-2
Two Weapon Defense 4 8 Dex, Two Weapon Fighting +2 shield bonus to AC when wielding two weapons or a double weapon.
Unarmed Strike 4 None Strikes when unarmed count as armed and deal normal damage
Improved Unarmed Disarm 4 Unarmed Strike, Improved Disarm Disarming while unarmed doesn't present an opening
Weapon Finesse 4 7 Dex Use Dexterity instead of Strength for attack rolls with some weapons
Weapon Focus 4 +2 CA, proficient with selected weapon +1 on all attacks with a selected type of weapon
Style Focus 4 Weapon Focus with selected weapon, +4 CA, proficient with all selected weapons/equipment +1 on all attacks with a selected combination of weapons
——Greater Style Focus 6 Weapon Focus with selected weapon, Style Focus with selected grouping, +6 CA, proficient with all selected weapons/equipment Another +1 on all attacks with a selected combination of weapons, and further bonuses
Weapon Devotion 6 Weapon Focus with selected weapon, +2 CA, proficient with selected weapon +1 on all attacks and further bonuses with a single, specific weapon
——Greater Weapon Devotion 6 Weapon Focus and Weapon Devotion with selected weapon, +4 CA, proficient with selected weapon Increases bonuses gained by Weapon Devotion