Difference between revisions of "Help:Creating a Character"

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(Created page with "= Talk to your GM = = Creating a First-Level Character = == Abilities == == Class, Attributes, Description, Story == == Points == === Class Abilities...")
 
(Abilities)
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== [[Abilities]] ==
 
== [[Abilities]] ==
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The first thing you do when creating any character is generate six numbers which you will divvy up between your six [[Abilities|Ability Scores]].
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Our current recommended method is as follows. You get a 10 and a 5, one above- and one below-average score, and you generate the remaining four with four rolls of 3d4. This ensures that all characters have weaknesses, yet they have an average of around 8, properly heroic.
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Your GM may prefer a different method, such as 2d6 for all scores, 3d6 drop the lowest, or some other variation. If they are generous they may allow you to reroll your lowest score.
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Once your scores have been rolled you should divide them between your abilities.
  
 
== [[Classes|Class]], [[Attributes]], Description, Story ==
 
== [[Classes|Class]], [[Attributes]], Description, Story ==

Revision as of 13:42, 17 September 2010

Talk to your GM

Creating a First-Level Character

Abilities

The first thing you do when creating any character is generate six numbers which you will divvy up between your six Ability Scores.

Our current recommended method is as follows. You get a 10 and a 5, one above- and one below-average score, and you generate the remaining four with four rolls of 3d4. This ensures that all characters have weaknesses, yet they have an average of around 8, properly heroic.

Your GM may prefer a different method, such as 2d6 for all scores, 3d6 drop the lowest, or some other variation. If they are generous they may allow you to reroll your lowest score.


Once your scores have been rolled you should divide them between your abilities.

Class, Attributes, Description, Story

Points

Class Abilities

General UP

CA

Magic

Feats

Skills

Equipment

Money and Wealth

Weapons and Armor

Determine HP, AC, etc.

Creating a Higher-level Character