Difference between revisions of "Weapons"

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| [[Blunts]](20) || 3 || 4 || One less damage die, sublethal only.
 
| [[Blunts]](20) || 3 || 4 || One less damage die, sublethal only.
 
|-
 
|-
| [[Flaming Arrows]](20) || 3 || 12 || Many penalties, but fire.
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| [[Flaming Arrows]](20) || 4.5 || 12 || Many penalties, but fire.
 
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[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Equipment]]
 
[[Category: Equipment]]

Revision as of 12:09, 8 June 2010

Simple Weapons

Weapon Damage Critical Type Range Price(uV) Weight
Light Weapons
Knife 1d3 x2 Slashing or Piercing -- 5 1 .5
One-Handed Weapons
Club 1d4 x3 Bludgeoning -- -- n/a 2
Mace 1d6 x3 Bludgeoning -- -- 5 3

Martial Weapons

Weapon Damage Critical Type Range Price(uV) Weight
Light Weapons
Dagger 1d4 19-20/x2 Slashing or Piercing -- 5 6 1
Throwing Knife 1d4 19-20/x2 Piercing -- 15 4 .5
One-Handed Weapons
Longsword 1d8 19-20/x2 Slashing -- -- 12 3.5
Shortsword 1d6 19-20/x2 Piercing -- -- 9 2
Ranged Weapons
Longbow 6d6† x4 Piercing -- 80 7 3
Shortbow 6d4† x4 Piercing -- 60 4 2
Composite Longbow 6d8† x4 Piercing -- 90 15 4
Composite Shortbow 6d6† x4 Piercing -- 70 10 3

† - See weapon's description

Weapon Ammunition
Ammunition Weight Cost Effect
Broadhead arrows(20) 3.5 12 One extra damage die.
Bodkin arrows(20) 3 4 One more range increment.
Blunts(20) 3 4 One less damage die, sublethal only.
Flaming Arrows(20) 4.5 12 Many penalties, but fire.