Difference between revisions of "Hit Points"
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The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure. | The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure. | ||
− | If a character's HP drops to zero, the character falls [[Prone]] and all actions cost double [[AP]] as long as their HP remain at 0. | + | If a character's HP drops to zero, the character falls [[Prone]] (though they may subsequently stand up) and all actions cost double [[AP]] as long as their HP remain at 0. |
A character with negative HP is [[Unconscious]], and [[Dying]]. | A character with negative HP is [[Unconscious]], and [[Dying]]. |
Revision as of 19:36, 30 August 2010
The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.
If a character's HP drops to zero, the character falls Prone (though they may subsequently stand up) and all actions cost double AP as long as their HP remain at 0.
A character with negative HP is Unconscious, and Dying.
A character is Dead when his HP reaches (0 - his Constitution score).
Determining Hit Points
A character's hit points are determined by adding together the following:
- One class hit die per character level.
- The character's Constitution multiplied by his level.
- The character's Constitution multiplied by his Athletics tier.
So, if a level 3 fast character with a 7 Constitution and two Tiers of Athletics were to compute his health, it would be 3d8 + 21 + 14. A character rolls a new hit die upon leveling up.