Difference between revisions of "Hit Points"
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The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure. | The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure. | ||
− | If a character's HP drops to zero, the character falls [[Prone]] (though | + | If a character's HP drops to zero, the character falls [[Prone]] (though he may subsequently stand up) and all actions cost double [[AP]] as long as his HP remains at 0. |
− | A character with negative HP is [[Unconscious]] | + | A character with negative HP is [[Unconscious]] and [[Dying]]. |
A character is [[Dead]] when his HP reaches (0 - his Constitution score). | A character is [[Dead]] when his HP reaches (0 - his Constitution score). | ||
Line 13: | Line 13: | ||
# The character's Constitution multiplied by his [[Athletics]] tier. | # The character's Constitution multiplied by his [[Athletics]] tier. | ||
− | + | For example, if a level 3 fast character with a 7 Constitution and two Tiers of [[Athletics]] were to compute his health, it would be 3d8 + 21 + 14. A character rolls a new hit die upon leveling up. | |
[[Category: Core Rules]] | [[Category: Core Rules]] | ||
[[Category: Combat]] | [[Category: Combat]] | ||
[[Category: Character Statistics]] | [[Category: Character Statistics]] |
Revision as of 19:58, 30 August 2010
The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.
If a character's HP drops to zero, the character falls Prone (though he may subsequently stand up) and all actions cost double AP as long as his HP remains at 0.
A character with negative HP is Unconscious and Dying.
A character is Dead when his HP reaches (0 - his Constitution score).
Determining Hit Points
A character's hit points are determined by adding together the following:
- One class hit die per character level.
- The character's Constitution multiplied by his level.
- The character's Constitution multiplied by his Athletics tier.
For example, if a level 3 fast character with a 7 Constitution and two Tiers of Athletics were to compute his health, it would be 3d8 + 21 + 14. A character rolls a new hit die upon leveling up.