Difference between revisions of "Hit Points"

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The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.
 
The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.
  
If a character's HP drops to zero, the character falls [[Prone]] (though they may subsequently stand up) and all actions cost double [[AP]] as long as their HP remain at 0.
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If a character's HP drops to zero, the character falls [[Prone]] (though he may subsequently stand up) and all actions cost double [[AP]] as long as his HP remains at 0.
  
A character with negative HP is [[Unconscious]], and [[Dying]].
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A character with negative HP is [[Unconscious]] and [[Dying]].
  
 
A character is [[Dead]] when his HP reaches (0 - his Constitution score).
 
A character is [[Dead]] when his HP reaches (0 - his Constitution score).
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# The character's Constitution multiplied by his [[Athletics]] tier.
 
# The character's Constitution multiplied by his [[Athletics]] tier.
  
So, if a level 3 fast character with a 7 Constitution and two Tiers of [[Athletics]] were to compute his health, it would be 3d8 + 21 + 14. A character rolls a new hit die upon leveling up.
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For example, if a level 3 fast character with a 7 Constitution and two Tiers of [[Athletics]] were to compute his health, it would be 3d8 + 21 + 14. A character rolls a new hit die upon leveling up.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Combat]]
 
[[Category: Combat]]
 
[[Category: Character Statistics]]
 
[[Category: Character Statistics]]

Revision as of 19:58, 30 August 2010

The Hit Point (HP) value is a numerical representation of the physical punishment a character can endure.

If a character's HP drops to zero, the character falls Prone (though he may subsequently stand up) and all actions cost double AP as long as his HP remains at 0.

A character with negative HP is Unconscious and Dying.

A character is Dead when his HP reaches (0 - his Constitution score).

Determining Hit Points

A character's hit points are determined by adding together the following:

  1. One class hit die per character level.
  2. The character's Constitution multiplied by his level.
  3. The character's Constitution multiplied by his Athletics tier.

For example, if a level 3 fast character with a 7 Constitution and two Tiers of Athletics were to compute his health, it would be 3d8 + 21 + 14. A character rolls a new hit die upon leveling up.