Difference between revisions of "Great Composite Longbow"

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[[Manyshot]] may not be applied to this bow.
 
[[Manyshot]] may not be applied to this bow.
  
Characters hit by this bow within the first range increment must make an opposed strength check against the wielder of the bow or fall [[Prone]]. Bonuses against tripping apply to this check.
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Characters hit by this bow within the first range increment must make an opposed strength check against the wielder of the bow or fall [[Prone]]. This includes characters who block the arrow with a shield check. Bonuses against tripping apply to this check.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Equipment]]
 
[[Category: Equipment]]
 
[[Category: Weapons]]
 
[[Category: Weapons]]

Revision as of 09:29, 15 June 2010

Health: 10

Hardness: 8

Craft DC: 35

The Great Composite Longbow is the largest of all bows. It is extremely difficult to use. Without the appropriate exotic weapon proficiency it cannot be strung, let alone drawn or used at all.

This bow can shoot only arrows designed specifically for it. All other arrows are nonfunctional.

When shooting at range with this bow, for every range increment that the arrow must fly, the arrow deals one less die of damage. Once the damage is down to three dice it doesn't decrease any farther.

It takes 8 AP to fire this bow, and no move actions may be completed in the same round. This bow has an Armor Penalty of -2, normally reserved for shields and armor. This penalty applies even when the bow is only being carried on the back and not wielded. Because of these limitations, it is a favorite weapon of cavalry archers - it has no effect on ride checks.

Far Shot increases the range increment of this bow to 150 feet instead of the normal benefits, giving it a maximum range of 1500 feet.

Manyshot may not be applied to this bow.

Characters hit by this bow within the first range increment must make an opposed strength check against the wielder of the bow or fall Prone. This includes characters who block the arrow with a shield check. Bonuses against tripping apply to this check.