Difference between revisions of "Asleep"
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− | + | A sleeping character is essentially in a special type of [[Unconscious]] state, and thus [[Helpless]]. They cannot perform actions and will sleep for 6-12 hours under normal circumstances unless woken. Sleeping characters are generally [[Prone]], though it is possible to sleep standing up. | |
Slapping or jostling (costs 4 AP) or wounding a sleeping character awakens them immediately. They then roll into the initiative order. | Slapping or jostling (costs 4 AP) or wounding a sleeping character awakens them immediately. They then roll into the initiative order. |
Latest revision as of 17:10, 28 June 2010
A sleeping character is essentially in a special type of Unconscious state, and thus Helpless. They cannot perform actions and will sleep for 6-12 hours under normal circumstances unless woken. Sleeping characters are generally Prone, though it is possible to sleep standing up.
Slapping or jostling (costs 4 AP) or wounding a sleeping character awakens them immediately. They then roll into the initiative order.
Sleeping characters may make listen checks as normal, but they take a -10 penalty, which does not stack with the normal -5 from not actively listening. On a successful check the sleeper may choose to wake up.