Difference between revisions of "Asleep"

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(Created page with 'being asleep is a special type of Unconsious, and thus Helpless. They cannot perform actions and will sleep for 6-12 hours under normal circumstances unless woken. Sleepi…')
 
 
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being asleep is a special type of [[Unconsious]], and thus [[Helpless]]. They cannot perform actions and will sleep for 6-12 hours under normal circumstances unless woken. Sleeping characters are generally [[Prone]], though it is possible to sleep standing up.
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A sleeping character is essentially in a special type of [[Unconscious]] state, and thus [[Helpless]]. They cannot perform actions and will sleep for 6-12 hours under normal circumstances unless woken. Sleeping characters are generally [[Prone]], though it is possible to sleep standing up.
  
 
Slapping or jostling (costs 4 AP) or wounding a sleeping character awakens them immediately. They then roll into the initiative order.
 
Slapping or jostling (costs 4 AP) or wounding a sleeping character awakens them immediately. They then roll into the initiative order.
  
Sleeping characters may make [[Awareness|listen]] checks as normal, but they take a -10 penalty. On a successful check the sleeper may choose to wake up.
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Sleeping characters may make [[Awareness|listen]] checks as normal, but they take a -10 penalty, which does not stack with the normal -5 from not actively listening. On a successful check the sleeper may choose to wake up.
  
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Character States]]
 
[[Category: Character States]]

Latest revision as of 17:10, 28 June 2010

A sleeping character is essentially in a special type of Unconscious state, and thus Helpless. They cannot perform actions and will sleep for 6-12 hours under normal circumstances unless woken. Sleeping characters are generally Prone, though it is possible to sleep standing up.

Slapping or jostling (costs 4 AP) or wounding a sleeping character awakens them immediately. They then roll into the initiative order.

Sleeping characters may make listen checks as normal, but they take a -10 penalty, which does not stack with the normal -5 from not actively listening. On a successful check the sleeper may choose to wake up.