Difference between revisions of "Light Horse"

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'''Attacks:''' (up to 2) Hoof +5 (1d8+8 bludgeoning)
 
'''Attacks:''' (up to 2) Hoof +5 (1d8+8 bludgeoning)
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'''Special Qualities:''' [[Low-light Vision]]
  
 
'''Saves:''' Fort +10, Dex +9, Will +7
 
'''Saves:''' Fort +10, Dex +9, Will +7
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'''[[Feats]]:''' None
 
'''[[Feats]]:''' None
  
STR 8, DEX 7, CON 8, INT 3, WIS 7, CHA 4
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'''STR''' 8, '''DEX''' 7, '''CON''' 8, '''INT''' 3, '''WIS''' 7, '''CHA''' 4
  
  

Revision as of 17:55, 27 September 2010

Large Animal

HD: 3d8

HP: 40

Initiative: +7

Speed: 30 feet

AC: Base: 19 (-1 size, +7 dex, +3 natural) With CA: 20

CA (att/def/counter/speed): +2 (+1/+1/0/0)

Attacks: (up to 2) Hoof +5 (1d8+8 bludgeoning)

Special Qualities: Low-light Vision

Saves: Fort +10, Dex +9, Will +7

Skills: Athletics +4, Awareness +2

Feats: None

STR 8, DEX 7, CON 8, INT 3, WIS 7, CHA 4


The light horse, because it is not trained for combat, takes a -4 to attacks.

Carrying Capacity

Advancement

Most light horses will not see advancement, simply because a life of work on a farm or as a packhorse does not tend to give it enough experience to gain hit dice. If it becomes a Light Warhorse through training or it is used as a warhorse because of great need, it has greatly increased chances of advancement. See the Light Warhorse for advancement.