Difference between revisions of "Darkness"

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(Example Spells)
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Snuff; Darkness; DC 14, A single, nonmagical light source within 60 feet is immediately extinguished. If it is a fire it continues burning but emits no light.
 
Snuff; Darkness; DC 14, A single, nonmagical light source within 60 feet is immediately extinguished. If it is a fire it continues burning but emits no light.
  
Blindfold; Darkness; DC 21, You wrap the eyes of a single enemy within 60 feet in Darkness, rendering them [[Blind]] for 10 minutes. If they manage to bring a source of illumination as bright or brighter than a torch up to their face, the spell is broken.
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Blindfold; Darkness; DC 21, You wrap the eyes of a single enemy within 60 feet in Darkness, rendering them [[Blind]] for 10 minutes. If they manage to bring a source of illumination as bright or brighter than a torch up to their face, the spell is broken. Requires [[Tenacity]].
  
 
Night Cloak; Darkness; DC 25, You wrap yourself in shadows, gaining a 20% miss chance against melee and ranged attacks and a +4 to [[Stealth#Hide|Hide]] checks in dark or shadowy areas.
 
Night Cloak; Darkness; DC 25, You wrap yourself in shadows, gaining a 20% miss chance against melee and ranged attacks and a +4 to [[Stealth#Hide|Hide]] checks in dark or shadowy areas.

Revision as of 11:34, 6 March 2011

Magic
Disciplines

Elements

Aspects

Materia

Prestige

Mastery

Rules

Darkness masters the suppression of light, and the creation of magical darkness. It obscures, conceals, and distracts.

Special Uses

Much like Light, Darkness may be used to make simple, visual-only illusions. To make complex illusions it must be combined with Mind. Unlike Light, the illusions created by Darkness have a mild amount of form, and so can be used to interact with the world in limited ways.

Use in Mixed Spells

Combined with Mind, and/or Light, illusions become more powerful.

Counterspells

May be used to counter Light spells.

Example Spells

Snuff; Darkness; DC 14, A single, nonmagical light source within 60 feet is immediately extinguished. If it is a fire it continues burning but emits no light.

Blindfold; Darkness; DC 21, You wrap the eyes of a single enemy within 60 feet in Darkness, rendering them Blind for 10 minutes. If they manage to bring a source of illumination as bright or brighter than a torch up to their face, the spell is broken. Requires Tenacity.

Night Cloak; Darkness; DC 25, You wrap yourself in shadows, gaining a 20% miss chance against melee and ranged attacks and a +4 to Hide checks in dark or shadowy areas.