Feint
From Legends of Cphera
Revision as of 18:46, 27 May 2010 by Drizztmainsword (Talk | contribs)
AP Cost: 2
The Feint action allows a character to try and mislead an opponent, confusing him.
To use the Feint action, make a Feint check opposed by a Detect Feint check.
- Feint check: 1d20 + Charisma + BAB
- Detect Feint check: 1d20 + Wisdom + BAB
If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a -4 on the next attack by the Feinter. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons.