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From Legends of Cphera
Revision as of 11:28, 22 August 2011 by Drizztmainsword (Talk | contribs) (To New Users)

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Getting Started
  1. What is a Tabletop RPG?
  2. Fundamental Statistics
  3. Creating a Character
  4. Adventuring Groups
Foundational Play
  1. Using Skills
  2. Basic Combat
  3. Core Magic Mechanics
  4. Leveling Up
Advanced Play
  1. Character Building
  2. Advanced Combat Techniques
  3. Interacting With the World

Welcome to the Legends of Cphera Wiki

Legends of Cphera is a table-top role-playing game that is currently in development. It hopes to be a new and inventive take on classic fantasy archetypes, providing easy to grasp, but deep rules, innovative new mechanics, and a unique and richly detailed world.

Legends of Cphera is being developed primarily by Taylor Hadden, a Champlain College EGD student, and Ethan Peery, a student at Hampshire College. This project is the culmination of their goals to create a better fantasy role-playing system that capitalizes upon the powerful fact that a tabletop role-playing game is played with people and thereby allows for more player agency than any other gaming medium.


To New Users:

If you have discovered Cphera and would like to get involved in the project, you can make an account here on the wiki. You are free to post comments or questions concerning the rules within any of the "Discussion" or "Talk" pages on the wiki. Additionally, feel free to edit your User Page to add anything you wish concerning your role-playing experiences, how you found us, or anything else!

We hope you stick around and help us make the best game we can.

News

08/16/2011 - Playtesting

It's been practically six months since the last news post on this website, but that doesn't mean we haven't been doing anything. In fact, we've been busy playtesting Cphera's core mechanics, making sure that everything is working the way we want it.

Of course, nothing works exactly as you want it to the first time around. One of the issues that we've found is that our balancing of Magic and Skill progression quickly gets out of hand. We've found that if you want to be really fantastic at something, within a few levels you will generally be so fantastic at those things that you will never, ever fail.

In general, the two blanket limiters we are going to place on the system will restrict the speed of overall progression. The first limiter will require a player to spend two Ability Upgrade points (instead of one) to increase his or her character's Ability scores past eight. The second limiter will be in reducing the number of Skill Upgrade Points down from double a character's Intellect to two plus the character's Intellect.

Once we've done this, we will see how various sample character's final skill and magic numbers are affected by this change. If we feel the numbers are still too high, we will likely "stretch" out the DCs for skill checks and magic, keeping the lower values where they are now, but making the highest values much higher. We are also likely to implement a level-based cap on Magic Ranks to limit a player's ability to pour all of his Upgrade Points into a single discipline to reach a game-breaking score.

As always, our goal is to always have something that a player wants to spend his Upgrade Points on every level. Unlike in other RPGs, where after a certain point you find yourself saying "darn, I have to fill up three more feats", in Cphera, we want players to struggle to choose which upgrades they are going to get every level. Customization means choices, and in Cphera we want to cripple players with choices.


News Archive