Roa Muinnin

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Revision as of 11:17, 23 June 2011 by Noirmachina (Talk | contribs) (Appearance)

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Appearance

The Roa are a naturally pale people, though peasants and other laborers tan quickly in the unrelenting sun. Their complexion is often freckled. Most have dark brown or black hair (about 60%), but red hair and even blonde hair are not uncommon (about 30% and 10%). Hair is worn long, though often tied up in a bun or knot, for both men and women. Facial hair tends to be exceptionally straight, and is worn long as a sign of learning, age, or intelligence, often in a goatee, mustache, or fu manchu. Eye color is distributed somewhat evenly between brown, green, and blue.

Standing at around 5'8", the Roa tend to be either slim and wiry or excessively burly. Despite being of normal height on average there are genes present in the gene pool which cause extremely tall citizens to arise on occasion, anywhere from 6'2" to 6'8".

The Roa generally wear sturdy cotton clothes. The normal ensemble for both men and women is stiff, simple wide pants under a long robe. Robes for the wealthy and powerful are occasionally made out of silk, but this is a rare commodity.

Society / Government

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Children and Family

Role of Women

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Law and Punishment

Warfare

Religion

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Economy / Money

Skills

Craft

Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming from such a society would have no higher a modifier than this (modifier being the specialization in that division of craft).

Items whose craft DC is more than the given number +15 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +20 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced.

A zero here means that this society has no knowledge of this type of craft.

Division Societal Maximum
Alchemy  ?
Bowmaking  ?
Calligraphy  ?
Carpentry  ?
Casting  ?
Composition  ?
Fletching  ?
Forgery  ?
Gemcutting  ?
Glassworking  ?
Leatherworking  ?
Machining  ?
Pottery  ?
Sailmaking  ?
Smithing  ?
Stonework  ?
Tailoring  ?
Trapmaking  ?
Weaving  ?
Woodworking  ?

Heal

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Division Societal Maximum
First Aid  ?
Long-Term Care  ?
Surgery  ?

Profession

Common divisions of Profession are:

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Knowledge

Common divisions of Knowledge are:

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Perform

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Common divisions of Perform are:

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Other

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Magic

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History

Six Kingdoms