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Revision as of 09:06, 23 March 2011 by Drizztmainsword (Talk | contribs) (Update Working List)

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HEY LINKS TO RANDOM STUFF

Sample Crusaders

Update Working List

On moving from version 0.1 to version 0.2 there will be many things that need to be updated. List goes here. Bold them when they're done. --Noirmachina 10:33, 2 January 2011 (MST)

Shiny. Feel free to write down stuff that you think I should do. I'll need some way of staying on task :P Drizztmainsword 23:07, 5 January 2011 (MST)


  • Updating Rules
    • The Abilities need to be finished. 8/8 -- Will needs one more normal feature.
    • Hit Points -- How do you gain more. Dice? Point-buy? Point-buy dice? Tied to your primary ability?
    • AP -- How does AP work with Speed thrown into the mix?
    • Speed needs to be renamed.
    • Feats need to be combed over and changed to match the descriptions in the tables.


  • Fixing Rules from Playtests
    • Overflow Damage only occurs (A): when the opponent loses his Agility to AC, (B): when the character has the overflow damage feats, or (C): either
    • Facing -- Either simplify or scrap it. Either way, take into account the number of opponents in melee and their positions in some fashion.


  • New Rules
    • Stages of Advancement -- Novice, Established, Legendary characters.
    • New Feat categories for each stage. Novice can use the feats currently listed. Established feats should be quite potent. Legendary feats are free to nearly break the game.
    • Magic - several things


  • Other Stuff
    • TAYLOR NEEDS TO FINISH THE GODDAMNED MAP!
    • Character Sheets need to be updated.
    • More stuff contingent on the map being finished.

Working List

I am starting a list here of things that need to be finished. Bold them if they're done. --Noirmachina 01:13, 17 June 2010 (UTC)

I'm going to start removing things that have been completed to clean up the list. --Drizztmainsword 06:30, 11 July 2010 (UTC)

Awwww, but then there's no sense of progress! --- Only kidding, good idea. :P --Noirmachina 15:24, 11 July 2010 (UTC)

Natural 1 and Natural 20 rules.

Fix Surgery

Carrying Capacity

Aid Another

Disguise is confusing and could be polished up... It really should be.

Escape Artist under Acrobatics, please.

Rules for Language(s)? Mostly, how do you learn new ones? Is it a skill, or a new thing? What? Please advise.

Weapon Types:

--- Thrown Weapon

--- Projectile Weapon

--- Ranged Weapon

--- Melee Weapon

--- Double Weapon

--- Light Weapon

--- One-Handed Weapon

--- Two-Handed Weapon

Masterwork rules (STARTED)

Finish Improvised Weapons (I think essentially Done)

Mundane Equipment (STARTED)

Traps

Environment rules - includes weather and starving/dehydration (see below)

Poison rules. (PRETTY MUCH DONE) - need a list of poisons, though. Looking for additions.

Disease rules. (PRETTY MUCH DONE) - same as above, we need the list. Additions appreciated.

Starving/Dehydration rules -and appropriate mentions under Survival.

Feats need to be filled out - this means writing them all on the chart, even if not described. — Feat descriptions should be done

Weapons (Chart) needs to be done. — descriptions too

Armor Price Adjustment...

Divisions of Profession, Knowledge, and Craft — especially what do we call making cloth items like clothes and sails? (I am fairly confident we have craft covered)

Tower Shield Entry.— Also, can we find a way that shields might be damaged in combat, like armor? Shields get ruined all the time but right now the only way for them to be damaged is to be attacked directly. (see Attacking an Object)

Rules for Attacking an Object - mention hardness there too...? (STARTED)

Misc. Combat maneuvers and Conditions - listed below:

Paralyzed

- Dazzled

- Blind