Talk:Abilities

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Revision as of 12:52, 18 January 2011 by Noirmachina (Talk | contribs) (Ability Features)

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Ok, new blank talk:


Ability Features

Under Will, I find Ignore Pain to be convoluted. Can it be replaced or simplified?

Also, Will should still be called Wisdom, just so they don't get it mixed up with Will saves. I agree that Will is a better name but confusion between the ability and the save would be really unfortunate.

Under intuition, Sweep seems a bit strange to me, and Meditational Awareness seems REALLY strange. What is it supposed to represent? It's not even that useful. Can we replace it with something? --Noirmachina 13:02, 17 January 2011 (MST)


Meditational Awareness was pitched to me by a friend :P. I went with it because I couldn't come up with anything else. Go ahead and change it.

Can we change "Will" to "Willpower"?

Sweep was meant as an active scan of a room. Very fast and efficient. The idea being instead of having to do spot checks against every concealed character or object, one spot check would catch everything that the check exceeded. --Drizztmainsword 14:55, 17 January 2011 (MST)


Willpower sounds pretty similar... How about we make it that for now and see if we can come up with a better idea.

I'll change it sometime shortly.

Oh, and P.S. Confident Awareness doesn't do anything. Characters can already take 10 on those in non-combat situations. Change it - any ideas?

--Noirmachina 11:52, 18 January 2011 (MST)


I don't think you can take 10 on a survival check… can you? And when would you be able to take 10 on Awareness?

--Drizztmainsword 12:42, 18 January 2011 (MST)


I'm fairly sure you can... Perhaps not all survival checks, but if there are no penalties for failure one can usually take 10. I can take as long as I want (10 or 20) looking around, assuming that if I don't get it right away there's no penalty for screwing up. Right? --Noirmachina 12:52, 18 January 2011 (MST)