Flesh

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The fire discipline makes flame appear out of nowhere, leaping dangerously all about. It needs little introduction.

Special Uses

Flesh's most useful and most common application is the healing of damage. Conversely, it can be used to cause similar damage. When used in either of these ways, the caster must touch the target.

Following is a table of DCs for healing or dealing damage as described above.

Points at First Level
DC Healed/Damage
14 1d4
16 1d6
22 1d8
26 2d6
30 2d8
34 3d6
38 4d8

Flesh may also be used to enhance any of the physical ability scores: Strength, Speed, Agility, or Endurance.

Use in Mixed Spells

No special uses.

Counterspells

None.

Example Spells

Resist; Flesh; DC 18, Gain DR 1/-