Counterspells

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Whenever a spellcaster successfully casts a spell within 60 feet of or targeting another spellcaster, the second caster may attempt to counterspell. They make a Knowledge (Magic) check equal to the DC of the spell being cast. If they succeed, they may spend 4 AP and as an Immediate Action cast a counterspell.

They make a check in either the same discipline or one of the opposing disciplines of the discipline used to cast the target spell. If they beat the check originally used to cast the spell, then the spell is countered. If not, the spell functions as normal.

For example, Garth casts a fire spell with a DC of 25 at Brian. He rolls a 28 and so the spell is cast. Brian makes a DC 25 Knowledge (Magic) check, which he beats with a 31, correctly identifying the spell. He then can counter using one of several disciplines - fire, as it is the same; cold, as it is specifically one used to counter fire; or magic, as it can counter anything. Either way, he must beat Garth's original roll of 28.

If one wishes to counter Mixed Spells, all of the checks must be beaten independently. A spell using three disciplines must have each roll beaten, by a discipline appropriate to each constituent discipline.

The Magic discipline may be used to counterspell any other discipline. It is especially useful when countering mixed spells.

No Capacity is ever spent.