Age
Name | Age Range | Str | Dex | Con | Int | Wis | Cha | HP | Other Conditions |
---|---|---|---|---|---|---|---|---|---|
Infant | 0-1 years | 0 | 0 | 1 | 1 | 1 | 1 | 1 | Essentially useless |
Toddler | 1-2 years | 1 | 1 | 2 | 1 | 2 | 2 | 4 | Can move - speed of 5 feet costing 4 AP |
"Play Age" | 2-5 years | -6 | -4 | -4 | -4 | 2 | 2 | 4+con | Learns native languages |
Young Childhood | 5-8 years | -4 | -4 | -4 | -4 | -4 | -4 | 6+con | speed of 5 feet costing 2 AP |
Childhood | 8-12 years | -4 | -2 | -4 | -2 | -4 | -2 | 6+con | Normal movement speed - costs twice |
Adolescence | 12-16 years | -2 | -2 | -2 | -2 | -2 | -2 | 6+con OR class | May take class levels |
Adulthood | 16-40 years | Normal | Normal | Normal | Normal | Normal | Normal | by class | Takes first class level at 16 if not already taken. |
Middle Adulthood | 40-60 years | -1 | -1 | -1 | +1 | +1 | +1 | by class | -- |
Old age | 60-80 years | -3 | -3 | -3 | +2 | +2 | +2 | by class | -- |
Ancient | 80+ years | -6 | -6 | -6 | +3 | +3 | +3 | by class | -- |
The ages for adulthood and up are estimates for a very healthy, advanced civilization with decent sanitation and good medical knowledge. Unadvanced or barbaric civilizations have much lower age, even bringing Ancient down to 40 years of age instead of 80. The general idea is that numbers in this chart can be as much as halved for the very poor or unadvanced civilizations.
When constitution drops as a result of age, HP are reduced retroactively. If constitution drops to 0 or below as result of age, the character dies.
Both bonuses and penalties from old age are the GM's discretion. Very active individuals may reduce or eliminate the penalties, and nonthinking types may not see bonuses either.
The penalties imposed by being very young cannot go below the lowest integer mentioned in the same column. For example, a child with a strength of 4 when he grows up passes from being a toddler to play age. When he was a toddler his strength was 1, but now his strength is normal -6, which should be -2 - however, it cannot be reduced past the 1 it was before, so his strength remains as 1. It stays there when he turns 5 and the penalty goes to -4, which would still drive his score below 1.