Novice Feats
From Legends of Cphera
Feats allow characters to further develop themselves. Feats are a pool of new abilities, improvements, and rule tweaks that are accessible to all characters, allowing them to step beyond the restrictions of their class.
Feat Tree
Feat Name | Cost | Prerequisites | Benefits |
---|---|---|---|
Brawler | 4 | None | unarmed attacks do 1d8+str sublethal and get a +1 to attack |
— Improved Brawler | 4 | Brawler | unarmed attacks do 1d10+str sublethal and get a further +1 to attack |
Combat Awareness | 4 | +4 CA, 7 Wis | Can mark an additional opponent for countering |
— Manyfighting | 4 | +10 CA, 9 Wis Combat Awareness | No limit to marking opponents for countering |
Improved Counter | 4 | +6 CA, 7 Dex | Allows a Counter Bonus of up to +10 |
— Greater Counter | 4 | +11 CA, Improved Counter | Allows a Counter Bonus of up to +15 |
—— Perfect Counter | 4 | +16 CA, Greater Counter | No limit to how high a Counter Bonus can go |
— Overcounter | 4 | Improved Counter | Counter attacks that have a higher value than defender's defense |
Improved Grab | 4 | 7 Int | +2 on touch attack for Grab, grabbing doesn't make you open |
— Improved Trip | 4 | +4 CA, Improved Grab | +4 on strength check to Trip, tripping doesn't make you open |
— Improved Disarm | 4 | +4 CA, Improved Grab | +2 on check to Disarm and can't be counter-disarmed |
— Improved Grapple | 4 | 7 Dex, Improved Grab | +4 on all Grapple checks, +4 to AC vs outside attackers while grappling |
—— Defensive Grapple | 4 | Improved Grab, Improved Grapple | Retain Dex to AC while grappling, can make grappled opponents take attacks directed at you |
—— Greater Grapple | 4 | 8 Dex, 8 Str Improved Grab, Improved Grapple | Further +4 to all Grapple checks |
Precise Strike | 6 | +4 CA | Increases Attack value overflow damage to 1/2 of the difference |
— Improved Precise Strike | 6 | +10 CA, Precise Strike | Increases Attack value overflow damage to 3/4 of the difference |
—— Greater Precise Strike | 6 | +18 CA, Improved Precise Strike | Increases Attack value overflow damage to the full difference |
— Bleeding Strike | 4 | Precise Strike | Sacrifice 5 points of overflow damage for 1 point of Bleeding Damage |
—— Hampering Strike | 4 | Bleeding Strike, Improved Precise Strike | Sacrifice 5 points of overflow damage to slow or cripple opponent |
——— Crippling Strike | 6 | Hampering Strike, Greater Precise Strike | Sacrifice 5 points of overflow damage for 1 point of Strength damage |
——— Nerve Strike | 6 | Hampering Strike, Greater Precise Strike | Sacrifice 5 points of overflow damage for 1 point of Dexterity damage |
Quick Draw | 4 | 7 Dex | No AP cost to draw an item |
Two Weapon Fighting | 4 | +2 CA | Reduces the penalties of fighting with two weapons by -2/-2 |
— Two Weapon Defense | 4 | 8 Dex, Two Weapon Fighting | +2 shield bonus to AC when wielding two weapons or a double weapon. |
Unarmed Strike | 4 | None | Strikes when unarmed count as armed and deal normal damage |
— Improved Unarmed Disarm | 4 | Unarmed Strike, Improved Disarm | Disarming while unarmed doesn't present an opening |
Weapon Finesse | 4 | 7 Dex | Use Dexterity instead of Strength for attack rolls with some weapons |
Weapon Focus | 4 | +2 CA, proficient with selected weapon | +1 on all attacks with a selected type of weapon |
—Style Focus | 4 | +4 CA, proficient with all selected weapons | +1 on all attacks with a selected combination of weapons |
—Weapon Devotion | 4 | +2 CA, proficient with selected weapon | +1 on all attacks and further bonuses with a single, specific weapon |