Disarm

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AP Cost: 4

Disarming an opponent removes his weapon.

When making a Disarm action, the attacker and defender make opposing Strength or Dexterity checks, whichever is higher, adding in their BAB.

If the attacker is successful, the defender is disarmed and the weapon lands on the ground.


Unarmed:

Unarmed characters take a -4 penalty on their opposed Strength or Dexterity check unless they have Grabed the defender previously. Additionally, unarmed characters must make an unarmed Touch Attack to initiate a disarm, Presenting an Opening.