Feint

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AP Cost: 2

The Feint action allows a character to try and mislead an opponent, confusing him.

To use the Feint action, make a Feint check opposed by a Detect Feint check.

  • Feint check: 1d20 + Charisma + BAB
  • Detect Feint check: 1d20 + Wisdom + BAB

If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a -4 on the next attack by the Feinter. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons.