Thug

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The thug is a hired weapon, not even of quality enough to be a mercenary. In general you cannot trust them but if you give them a job bashing in people's heads they will usually be glad to oblige for even a little coin.


Below are some sample thugs, of the type that can be found most anywhere.



1st level Thug - Strong 1

Medium Human

HD: 1d10

HP: 19

Initiative: +7

Speed: 10 feet

AC: Base: 17 (10 + 7 dex) With CA: 18

CA (att/def/counter/speed): +2 (+1/+1/0/0)

Attacks: Club +9 (1d4+10) or Dagger +9 (1d4/19-20)

Special Qualities: Immense Strength 1

Saves: Fort +10, Ref +7, Will +6

Skills ranks (total/ranks): Athletics +2, Awareness +2, Handle Animal +1 (Ride +10/2), Negotiate +1 (Intimidate +8/2), Stealth +2

Feats: Simple Weapon Proficiency, General Martial Weapon Proficiency, Light Armor Proficiency, Simple Shield Proficiency, Brawler, Improved Grab, Improved Grapple

STR 8, DEX 7, CON 9, INT 5, WIS 6, CHA 5

Equipment: Club, Dagger x2, Leather Armor, 1 Torch (pitch)




2nd level Thug - Strong 1/Tough 1

Medium Human

HD: 1d10+1d12

HP: 38

Initiative: +7

Speed: 10 feet

AC: Base: 17 (10 + 7 dex) With CA: 18 (19 with Dodge)

CA (att/def/counter/speed): +4 (+3/+1/0/0)

Attacks: Longsword +11 (1d8+10/19-20) or Dagger +11 (1d4/19-20)

Special Qualities: Immense Strength 1, Incredible Health

Saves: Fort +10, Ref +7, Will +6

Skills ranks (total/ranks): Athletics +3 (Climb +13/2), Awareness +2, Handle Animal +1 (Ride +10/2), Knowledge +0 (Local +7/2) Negotiate +1 (Intimidate +10/4), Stealth +3

Feats: Simple Weapon Proficiency, General Martial Weapon Proficiency, Light Armor Proficiency, Simple Shield Proficiency, Brawler, Improved Grab, Improved Grapple, Dodge

STR 8, DEX 7, CON 9, INT 5, WIS 6, CHA 5

Equipment: Longsword, Dagger x2, Leather Armor, 1 Torch (pitch)




3rd level Thug - Strong 2/Tough 1

Medium Human

HD: 2d10+1d12

HP: 52

Initiative: +7

Speed: 10 feet

AC: Base: 17 (10 + 7 dex) With CA: 19 (20 with Dodge)

CA (att/def/counter/speed): +6 (+4/+2/0/0)

Attacks: Longsword +12 (1d8+10/19-20) or Dagger +12 (1d4/19-20)

Special Qualities: Immense Strength 1, Incredible Health, Easy Exertion

Saves: Fort +11, Ref +7, Will +6

Skills ranks (total/ranks): Athletics +4 (Climb +16/4), Awareness +3, Handle Animal +1 (Ride +10/2), Knowledge +0 (Local +9/4) Negotiate +1 (Intimidate +12/6), Stealth +3

Feats: Simple Weapon Proficiency, General Martial Weapon Proficiency, Light Armor Proficiency, Simple Shield Proficiency, Brawler, Improved Grab, Improved Grapple, Dodge, Quick Draw

STR 8, DEX 7, CON 9, INT 5, WIS 6, CHA 5

Equipment: Longsword, Dagger x2, Brigandine, 1 Torch (pitch)