Help:Fundamental Statistics
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Legends of Cphera has a vast array of statistics and numbers that help to define a character. Initially, this plethora of values can be confusing and can present a newcomer with what seems to be an impenetrable wall of number crunching. Here, we try to remove some of the confusion and break down the most important statistics behind a character.
Abilities
A character's Ability Scores represent the most basic aspects of his or her strengths and weaknesses. There are eight different Abilities:
- Strength — The raw physical power behind a character.
- Endurance — The amount of physical punishment a character can withstand.
- Agility — How graceful and precise a character's movements are.
- Speed — How quick a character is to act.
- Intellect — A character's fluid intelligence, how clever she is.
- Willpower — The strength of a character's resolve, his mental fortitude.
- Intuition — How innately aware a character is of his surroundings.
- Charisma — How well a character can relate to others, and to herself.
The eight Abilities are divided up into physical and mental categories. The physical abilities — Strength, Endurance, Agility, and Speed — determine a character's physical strengths and weaknesses, while the mental abilities — Intellect, Willpower, Intuition, and Charisma — determine a character's mental strengths and weaknesses.
Characters can have one to three Primary Abilities, or Abilities that a character puts the most amount of focus on. Each Ability has a series of Ability Features that grant characters new skills and powers as they increase their Ability Scores. Characters are able to access even more Features from their Primary Abilities. For more information on the features offered, see each Ability's section on the Abilities page.
Abilities are the most stable and constant of a character's statistics. Though they are increased when a character levels up, they do not fluctuate over the course of play. However, abilities can be damaged through special abilities or magic, and the healing process for such damage is quite lengthy.
Wellness Statistics
Characters have two numbers that denote their current health and stamina, and they are closely related. Hit Points, commonly referred to as "HP," represents how much physical trauma a character can take before he falls dead or dying. Whenever a character takes damage, the amount of damage dealt is taken away from the character's Hit Points. Once a character's HP is reduced below 0 - his Endurance score, the character is dead.
To represent damage that isn't immediately life-threatening, Sublethal Damage is used. Sublethal damage starts at zero and goes up. Sublethal damage can be incurred from fatigue due to overexertion, spending more Action Points than a character's Endurance in combat, or from any attack designed to deal Sublethal, or non-lethal, damage. Once a character's Sublethal Damage goes over his current Hit Point value, the character must make a Fortitude Save every round of combat to remain conscious. See the page on Sublethal Damage for more information.
Combat Statistics
CA
AC (Defense)
Armor Class, sometimes called Defense,