User:Drizztmainsword/d10 System/Core Mechanic

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d10 System Index

Core Mechanics

Actions within the game are determined through dice rolls. The player rolls a determined number of d10 dice, and the results are determined by the following two mechanics.

Threshold Check

In a threshold check, a player rolls dice to beat a numerical threshold. This is used when a character is attempting a task that has no opponent, but still has a consequence for failure, such as leaping a chasm or swimming against a current.

Threshold: X/Y

or: There must be X dice over Y.

If the player's roll meets the threshold, the check succeeds.

Rolling 10

A die that rolls a natural 10 counts as two dice that meet the threshold Y, but only if Y is not 10.

Critical Success and Failure

A Critical Success occurs when the player either rolls 4 10s, or when all of the player's dice are above Y. A critical success represents a character performing a task far beyond expectations, such as slicing clean through an opponent's head or inventing a brand new knot when tying up a prisoner.

A Critical Failure occurs when all of the player's dice fail to reach the Y threshold. A critical failure represents a character bumbling a task rather spectacularly, such as tripping and falling when attempting to jump or breaking his sword on a rock when trying to attack an opponent.

Opposed Check

An opposed check occurs when two characters are facing off against each other. There are two types of opposed checks: Equal Checks, and Attacker/Defender Checks.