Acrobatics
Tiered Skill
Acrobatics covers actions that use agile movements and practiced precision. Uses of Acrobatics include Tumbling through combat, Balancing on precarious surfaces, and vaulting over obstacles in the way.
Actions Covered:
- Balancing
- Jumps
- Tumbling
- Vaulting
Contents
Specific Uses
Balance (Dex)
The use of this skill is free when maintaining balance (such as simply standing or recovering from an attack). When moving, Acrobatics is used concurrently with the Move action and doesn't cost anything.
If a character fails his Acrobatics check for balance when trying to move, the character doesn't manage to move, wasting the AP used for the move action. If the check fails by 5 or more, the character slips from the balance point (DC: 20 Reflex check to grab on).
Action | DC |
---|---|
Resisting a Trip Attempt | Opposed Trip |
Maintaining balance on a two-foot surface | 10 |
- one-foot surface | 15 |
- 6-inch surface | 20 |
- 4-inch surface | 25 |
- 2-inch surface | 30 |
- 1-inch surface | 35 |
- <1-inch surface | 40 |
Modifiers | |
Moving at half speed | -0 |
Moving at full speed | -10 per move action (cumulative) |
Slope is between 20 and 45 degrees | -5 |
Slippery Surface | -5 |
Combat Tumble (Dex)
Action | DC |
---|---|
Move without presenting an opening | 20 + 5 per move action |
Move through an opponent's space | 25 + 5 per occupied space moved through this round |
Movement (Dex/various)
Actions detailed in this section can only be used once per move action. Thus, if a character had a speed of 10 and tried to successively vault over two objects within 10 feet of each other, the character would take a -15 penalty on the second vault attempt. This restriction can be alleviated by ranking up the skill.
Action | DC |
---|---|
Vault over a waist-high object | 15 |
Vault over a chest-high object | 20 |
Vault over an object of equal hight | 25 |
Tik-tak off of a wall | 25 |
Reduce damage from a fall | See description |
Reduce Damage From a Fall (Dex)
When making an acrobatics check to reduce the damage taken from a fall, the effective falling height is reduced by 5 feet for every 5 points over 10 of the check result. Thus, if a character is drops 15 feet from a ledge, and rolls a 24 on his Acrobatics check, the [[Falling Damage|fall damage] is reduced to 5 feet.
Characters take a -10 penalty to their roll if they are in an uncontrolled fall (such as being pushed from a ledge or slipping off of a balance point.