Light Horse

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Revision as of 06:06, 4 September 2010 by Noirmachina (Talk | contribs) (Created page with "'''Large Animal''' '''HD:''' 3d8 '''HP:''' '''Initiative:''' +7 '''Speed:''' 20 feet '''AC:''' 19 (-1 size, +7 dex, +3 natural) '''Attacks:''' Hoof +3 (1d8+8 bludgeoni...")

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Large Animal

HD: 3d8

HP:

Initiative: +7

Speed: 20 feet

AC: 19 (-1 size, +7 dex, +3 natural)

Attacks: Hoof +3 (1d8+8 bludgeoning)

Saves: Fort +, Dex +, Will +

Skills:

Feats:

STR 8, DEX 7, CON 8, INT 3, WIS 7, CHA 4


The light horse, because it is not trained for combat, takes a -4 to attacks.

Carrying Capacity

Advancement

Most light horses will not see advancement, simply because a life of work on a farm or as a packhorse does not tend to give it enough experience to gain hit dice. If it becomes a Light Warhorse through training or it is used as a warhorse because of great need, it has greatly increased chances of advancement. See the Light Warhorse for advancement.