Disguise
Skill List |
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Observer is… | Awareness Bonus |
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Intimately familiar | +10 |
Close | +8 |
Associates | + 6 |
Recognizes on sight | +4 |
Passingly familiar | +2 |
Tiered Skill — Charisma
Disguise allows characters to cover their features, blend into a crowd, and impersonate individuals. A disguise check is always used verses an opponent's Awareness check.
Contents
Specific Uses
Change Appearance
This action allows characters to change or distort their facial features, or even change their weight and height, as part of a disguise.
The roll for this part of a Disguise is done when the disguise is created and cannot be rerolled without starting from scratch. The time it takes to create and don a disguise is determined by the sum of the time taken for each change.
Change | Roll modifier | Example | Time Taken |
---|---|---|---|
Minor facial feature | –– | A fake mustache | 30 seconds |
Major facial feature | -2 | Change shape of one's nose | 5 minutes |
Major physical feature | -4 | Change color of one's skin | 10 minutes |
Minor physical feature | -2 | Increase weight by 10% | 5 minutes |
Any Disguise checks made to change a character's appearance without having suitable materials receives a -5 penalty and takes twice as long.
Impersonate
This action allows characters to impersonate a specific individual. It covers an individual's voice, affectations, and behavior. The check is made whenever the character interacts with a suspicious individual. If a suspicious person fails the disguised character's Change Appearance check by 5 or more, he takes a -5 penalty to his Awareness check for interacting with the disguised character.
The disguised character is subject to the following roll modifiers
Situation | Check mod |
---|---|
Playing a made-up person | +5 |
Impersonating a person of a different culture | -5 |
Impersonating a person of a different age | -2 |
Note that these disguises are usually easily penetrated without either good Lies or Forged Documents.
Blend
This action allows characters to disappear into crowds of people even while being observed. This action cannot be used when there is no crowd to disappear into.
If a character's physical disguise hasn't been compromised and isn't unique to the area (such as a guard's uniform or priest robes), the disguised character gains a +5 bonus to this check.
Situation | Check Mod |
---|---|
Dense crowd | +5 |
Sparse crowd | -5 |
Character is in different culture | -2 |
Character is wearing flashy clothing | -5 |
Skill Tiers
This skill starts at Tier Zero. The upgrade cost of skill tiers is 2 + (Current Skill Tier x2) Upgrade Points.
Tier One
A character with Tier One Disguise can take on unassuming affectations, allowing him to take 10 with the Blend action when not being actively pursued in a crowd.
In addition, if the character has specialized in any Perform skill belonging to the Acting division, he gains a +4 bonus to Disguise (Impersonate) checks.
Tier Two
A character with Tier Two Disguise takes half as long to assume a disguise.
Tier Three and Above
A character with Tier Three Disguise selects a personality that his has impersonated and disguised himself at least three times in the past. From now on, when the character makes a disguise check with that personality, he can Take 10 on his disguise checks, even if he is being observed.
For every additional Tier a character gains, he can select another personality to add to his collection.