Thug

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The thug is a hired weapon, not even of quality enough to be a mercenary. In general you cannot trust them but if you give them a job bashing in people's heads they will usually be glad to oblige for even a little coin.


Below are some sample thugs, of the type that can be found most anywhere.



1st level Thug - Strong 1

Medium Human

HD: 1d10

HP: 19

Initiative: +7

Speed: 10 feet

AC: Base: 17 (10 + 7 dex) With CA: 18

CA (att/def/counter/speed): +2 (+1/+1/0/0)

Attacks: Club +9 (1d4+10) or Dagger +9 (1d4+10/19-20)

Special Qualities: Immense Strength 1

Saves: Fort +10, Ref +7, Will +6

Skills ranks (total/ranks): Athletics +2, Awareness +2, Handle Animal +1 (Ride +10/2), Negotiate +1 (Intimidate +8/2), Stealth +2

Feats: Simple Weapon Proficiency, General Martial Weapon Proficiency, Light Armor Proficiency, Simple Shield Proficiency, Brawler, Improved Grab, Improved Grapple

STR 8, DEX 7, CON 9, INT 5, WIS 6, CHA 5

Equipment: Club, Dagger x2, Leather Armor, 1 Torch (pitch)




2nd level Thug - Strong 1/Tough 1

Medium Human

HD: 1d10+1d12

HP: 34

Initiative: +7

Speed: 10 feet

AC: Base: 17 (10 + 7 dex) With CA: 18 (19 with Dodge)

CA (att/def/counter/speed): +4 (+3/+1/0/0)

Attacks: Longsword +11 (1d8+10/19-20) or Dagger +11 (1d4+10/19-20)

Special Qualities: Immense Strength 1, Incredible Health

Saves: Fort +10, Ref +7, Will +6

Skills ranks (total/ranks): Athletics +3 (Climb +13/2), Awareness +2, Handle Animal +1 (Ride +10/2), Knowledge +0 (Local +7/2) Negotiate +1 (Intimidate +10/4), Stealth +3

Feats: Simple Weapon Proficiency, General Martial Weapon Proficiency, Light Armor Proficiency, Simple Shield Proficiency, Brawler, Improved Grab, Improved Grapple, Dodge

STR 8, DEX 7, CON 9, INT 5, WIS 6, CHA 5

Equipment: Longsword, Dagger x2, Leather Armor, 1 Torch (pitch)