Action Points

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Action points determine how many actions a character can perform in a round. In order to perform an action in combat, the character must spend Action Points (AP). Characters' AP pools are refilled every round at the beginning of their turn.

A character can always spend up to his Speed in AP with no penalty.

The amount of AP a character can spend beyond his Speed value is limited by his Agility and Endurance values.

  • A character cannot spend more than double his Agility or Endurance score (whichever is less).
  • If the character spends more AP than his Agility, the character takes the difference between them as a penalty to his Agility score until his next turn.
  • If the character spends more AP than his Endurance, the character takes the difference between them as Sublethal damage at the end of that action, bypassing normal sublethal damage resistance.