Difference between revisions of "Novice Feats"
From Legends of Cphera
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{{Feat(Table) | [[Two Weapon Fighting]] | 4 | +2 [[CA]] | Reduces the penalties of fighting with two weapons by -2/-2}} | {{Feat(Table) | [[Two Weapon Fighting]] | 4 | +2 [[CA]] | Reduces the penalties of fighting with two weapons by -2/-2}} | ||
{{Feat(Table) | <small>• [[Two Weapon Defense]]</small> | 4 | 8 Dex, [[Two Weapon Fighting]] | +2 shield bonus to AC when wielding two weapons or a double weapon.}} | {{Feat(Table) | <small>• [[Two Weapon Defense]]</small> | 4 | 8 Dex, [[Two Weapon Fighting]] | +2 shield bonus to AC when wielding two weapons or a double weapon.}} | ||
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+ | {{Feat(Table) | [[Unarmed Strike | 4 | None | Strikes when unarmed count as armed and deal normal damage}} | ||
{{Feat(Table) | [[Weapon Finesse]] | 4 | 7 Dex | Use Dexterity instead of Strength for attack rolls with some weapons}} | {{Feat(Table) | [[Weapon Finesse]] | 4 | 7 Dex | Use Dexterity instead of Strength for attack rolls with some weapons}} |
Revision as of 14:39, 5 June 2010
Feats allow characters to further develop themselves. Feats are a pool of new abilities, improvements, and rule tweaks that are accessible to all characters, allowing them to step beyond the restrictions of their class.
Feat Tree
Feat Name | Cost | Prerequisites | Benefits |
---|---|---|---|
Improved Grab | 4 | 7 Int | +2 on touch attack for Grab, grabbing doesn't make you open |
• Improved Trip | 4 | +4 CA, Improved Grab | +4 on strength check to Trip, tripping doesn't make you open |
• Improved Disarm | 4 | +4 CA, Improved Grab | +2 on check to Disarm and can't be counter-disarmed, unarmed takes no penalty and doesn't make you open |
• Improved Grapple | 4 | 7 Dex, Improved Grab | +4 on all Grapple checks, +4 to AC vs outside attackers while grappling |
•• Defensive Grapple | 4 | Improved Grab, Improved Grapple | Retain Dex to AC while grappling, can make grappled opponents take attacks directed at you |
•• Greater Grapple | 4 | 8 Dex, 8 Str Improved Grab, Improved Grapple | Further +4 to all Grapple checks |
Precise Strike | 6 | +4 CA | Increases Attack value overflow damage to 1/2 of the difference |
• Improved Precise Strike | 6 | +10 CA, Precise Strike | Increases Attack value overflow damage to 3/4 of the difference |
•• Greater Precise Strike | 6 | +18 CA, Improved Precise Strike | Increases Attack value overflow damage to the full difference |
• Bleeding Strike | 4 | Precise Strike | Sacrifice 5 points of overflow damage for 1 point of Bleeding Damage |
•• Hampering Strike | 4 | Bleeding Strike, Improved Precise Strike | Sacrifice 5 points of overflow damage to slow or cripple opponent |
••• Crippling Strike | 6 | Hampering Strike, Greater Precise Strike | Sacrifice 5 points of overflow damage for 1 point of Strength damage |
••• Nerve Strike | 6 | Hampering Strike, Greater Precise Strike | Sacrifice 5 points of overflow damage for 1 point of Dexterity damage |
Quick Draw | 4 | 7 Dex | No AP cost to draw an item |
Two Weapon Fighting | 4 | +2 CA | Reduces the penalties of fighting with two weapons by -2/-2 |
• Two Weapon Defense | 4 | 8 Dex, Two Weapon Fighting | +2 shield bonus to AC when wielding two weapons or a double weapon.
{{Feat(Table) | [[Unarmed Strike | 4 | None | Strikes when unarmed count as armed and deal normal damage}} |
Weapon Finesse | 4 | 7 Dex | Use Dexterity instead of Strength for attack rolls with some weapons |