Difference between revisions of "Survival"
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For every 5 points that a character exceeds the DC, the time is cut by a quarter. | For every 5 points that a character exceeds the DC, the time is cut by a quarter. | ||
+ | |||
+ | {| border = "1" | ||
+ | |+ '''Find/Create Potable Water''' | ||
+ | ! Location !! DC | ||
+ | |- | ||
+ | | Forest || 15 | ||
+ | |- | ||
+ | | Plains/Grassland || 20 | ||
+ | |- | ||
+ | | Scrub Desert || 25 | ||
+ | |- | ||
+ | | Sandy Desert || 30 | ||
+ | |- | ||
+ | | At Sea || 35 | ||
+ | |- | ||
+ | | Recently Rained || -10 | ||
+ | |} | ||
+ | |||
+ | Obviously some conditions, such as a large freshwater river or the presence of snow will make this unnecessary. | ||
== Navigation == | == Navigation == |
Revision as of 19:33, 1 June 2010
Tiered Action — Wisdom
The Survival skill allows characters to operate and survive in the wilderness.
Contents
Specific Uses
Sustenance
Action | DC |
---|---|
Start a fire | 15 |
Dry wood readily available | -2 |
Rained recently | +2 |
Currently raining | +4 |
Torrential rain | +6 |
No proper tools | +4 |
This action is used to gather food and supplies and find shelter.
Action | DC | Time Taken |
---|---|---|
Collect food for 1 character for a day | 15 | 2 hours |
- For 2 characters | 18 | 2.5 hours |
- For 3 characters | 20 | 3 hours |
- For 4 characters | 25 | 3.5 hours |
Create shelter from mild elements (light rain) | 15 | 1 hour |
- light elements (abnormal temperatures) | 18 | 1.5 hours |
- medium elements (rain) | 25 | 2.5 hours |
- heavy elements (torrential rain, blizzard) | 30 | 3.5 hours |
For every 5 points that a character exceeds the DC, the time is cut by a quarter.
Location | DC |
---|---|
Forest | 15 |
Plains/Grassland | 20 |
Scrub Desert | 25 |
Sandy Desert | 30 |
At Sea | 35 |
Recently Rained | -10 |
Obviously some conditions, such as a large freshwater river or the presence of snow will make this unnecessary.
Situation | DC mod |
---|---|
Dense terrain (jungle) | + 5 |
Rough terrain (mountains) | + 5 |
This action is used to move through wilderness.
If a character's check to determine direction of travel fail by more than 5, the character selects the wrong direction and becomes lost. Every hour, the character may make a DC 25 survival check to realize that he is lost, allowing him to reassess his direction
Action | DC |
---|---|
Determine Direction of travel | 20 |
Move at 1/4 Overland Speed | 15 |
- 1/2 overland speed | 20 |
- 3/4 overland speed | 25 |
- full overland speed | 30 |
Tracking
Skill Tiers
This skill starts out at tier zero. The upgrade cost of skill tiers is (4 + (current tier x 2)).