Difference between revisions of "Survival"

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(Sustenance)
(Navigation)
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== Navigation ==
 
== Navigation ==
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{| border = "1" style = "float: right;"
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|+ '''DC Mods'''
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! Situation !! DC mod
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|-
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| Dense terrain (jungle) || + 5
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|-
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| Rough terrain (mountains) || + 5
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|}
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{| border = "1"
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! Action !! DC
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|-
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| Discern North || 20
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|-
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| Move at 1/4 [[Overland Speed]] || 15
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|-
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| - 1/2 overland speed || 20
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|-
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| - 3/4 overland speed || 25
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|-
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| - full overland speed || 30
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|}
 +
 
== Tracking ==
 
== Tracking ==
  

Revision as of 19:19, 1 June 2010

Tiered Action — Wisdom

The Survival skill allows characters to operate and survive in the wilderness.

Specific Uses

Sustenance

Starting a Fire
Action DC
Start a fire 15
Dry wood readily available -2
Rained recently +2
Currently raining +4
Torrential rain +6
No proper tools +4

This action is used to gather food and supplies and find shelter.

Action DC Time Taken
Collect food for 1 character for a day 15 2 hours
- For 2 characters 18 2.5 hours
- For 3 characters 20 3 hours
- For 4 characters 25 3.5 hours
Create shelter from mild elements (light rain) 15 1 hour
- light elements (abnormal temperatures) 18 1.5 hours
- medium elements (rain) 25 2.5 hours
- heavy elements (torrential rain, blizzard) 30 3.5 hours

For every 5 points that a character exceeds the DC, the time is cut by a quarter.

Navigation

DC Mods
Situation DC mod
Dense terrain (jungle) + 5
Rough terrain (mountains) + 5
Action DC
Discern North 20
Move at 1/4 Overland Speed 15
- 1/2 overland speed 20
- 3/4 overland speed 25
- full overland speed 30

Tracking

Skill Tiers

This skill starts out at tier zero. The upgrade cost of skill tiers is (4 + (current tier x 2)).

Tier One

Tier Two

Tier Three