Difference between revisions of "Grapple"
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Assuming the grab is successful, you and your opponent make opposed grapple checks. Your attack bonus on a grapple check is: | Assuming the grab is successful, you and your opponent make opposed grapple checks. Your attack bonus on a grapple check is: | ||
− | Base attack bonus + Strength modifier + special size modifier | + | : ''Base attack bonus + Strength modifier + special size modifier'' |
Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16. | Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16. |
Revision as of 12:21, 1 June 2010
AP Cost: 4
To initiate a grapple, you must first Grab your opponent (which Presents an Opening). Despite the name, you do not have to have a hand free to initiate a grab for grappling, though you do take a -4 if you have no hands free. If you already have a grab, ignore this step.
Assuming the grab is successful, you and your opponent make opposed grapple checks. Your attack bonus on a grapple check is:
- Base attack bonus + Strength modifier + special size modifier
Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small -4, Tiny -8, Diminutive -12, Fine -16.
If the grapple is successful, you and your opponent now share a hex and you are now grappling. If you fail, you may maintain your grab as usual. Both of you are now Open and denied your Dexterity to defense, except against each other.
Continuing a Grapple
If a grapple is in progress, each round a new grapple check may be made. If the defender wins, they may either leave the grapple or become the grappler themselves and force their opponent into defender position.