Difference between revisions of "Feint"

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(Created page with ''''AP Cost: 2''' The Feint action allows a character to try and mislead an opponent, confusing him. To use the Feint action, Category: Core Rules [[Category: Comba…')
 
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The Feint action allows a character to try and mislead an opponent, confusing him.
 
The Feint action allows a character to try and mislead an opponent, confusing him.
  
To use the Feint action,  
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To use the Feint action, make a Feint check opposed by a Detect Feint check.
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*Feint check: ''1d20 + Charisma + BAB''
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*Detect Feint check: ''1d20 + Wisdom + BAB''
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If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a -4 on the next attack by the Feinter. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Combat]]
 
[[Category: Combat]]
 
[[Category: Actions]]
 
[[Category: Actions]]

Revision as of 18:46, 27 May 2010

AP Cost: 2

The Feint action allows a character to try and mislead an opponent, confusing him.

To use the Feint action, make a Feint check opposed by a Detect Feint check.

  • Feint check: 1d20 + Charisma + BAB
  • Detect Feint check: 1d20 + Wisdom + BAB

If the Feint check meets or exceeds the Detect Feint check, the Feint is a success. The defender takes a -4 on the next attack by the Feinter. Additionally, the defender loses any Conditional Actions made on attacks by the Feinter's used weapons.