Difference between revisions of "Counter"

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*A character cannot counter an attack that he receives due to him being [[Open]].
 
*A character cannot counter an attack that he receives due to him being [[Open]].
*If a character has a [[Counter Window]] of 0 (IE: if the attacker's attack value equals the defender's [[AC]] or less), a successful Counter Check simply deflects the attack by default.
+
*If a character has a [[Counter Window]] of 0 (IE: if the attacker's attack value equals the defender's [[AC]] or less), a successful Counter Check simply deflects the attack if the attacker's attack value is the same as the defender's [[AC]] and the defender cannot then attack the attacker.
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]
 
[[Category: Combat]]
 
[[Category: Combat]]
 
[[Category: Actions]]
 
[[Category: Actions]]

Revision as of 20:32, 3 June 2010

AP Cost: 2

The Counter action allows a character to take advantage of his attacker's failures and set up an opportunity to reverse them.

If a character is attacked by the opponent he is facing and the attack value falls within the character's Counter Window, the attacked character can attempt a Counter Check that is opposed by his attackers own Counter Check.

Counter Check: 1d20 + Dexterity + BAB + Combat Ability points allocated to one's Counter Window

If the attacked character's Counter Check result meets or exceeds the attacker's Counter Check result, the attacker is rendered Flat-footed until his next turn and Presents an Opening that only the attacked character can take advantage of.


  • A character cannot counter an attack that he receives due to him being Open.
  • If a character has a Counter Window of 0 (IE: if the attacker's attack value equals the defender's AC or less), a successful Counter Check simply deflects the attack if the attacker's attack value is the same as the defender's AC and the defender cannot then attack the attacker.