Difference between revisions of "Counter"

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The Counter action allows a character to take advantage of his attacker's failures and set up an opportunity to reverse them.
 
The Counter action allows a character to take advantage of his attacker's failures and set up an opportunity to reverse them.
  
If a character is attacked and the attack value falls within the character's [[Counter Window]], the attacked character can attempt a Counter Check that is opposed by his attackers own Counter Check.
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If a character is attacked by the opponent he is facing and the attack value falls within the character's [[Counter Window]], the attacked character can attempt a Counter Check that is opposed by his attackers own Counter Check.
  
 
Counter Check: ''1d20 + Dexterity + [[BAB]] + [[Combat Ability]] points allocated to one's [[Counter Window]]''
 
Counter Check: ''1d20 + Dexterity + [[BAB]] + [[Combat Ability]] points allocated to one's [[Counter Window]]''

Revision as of 16:27, 27 May 2010

AP Cost: 2

The Counter action allows a character to take advantage of his attacker's failures and set up an opportunity to reverse them.

If a character is attacked by the opponent he is facing and the attack value falls within the character's Counter Window, the attacked character can attempt a Counter Check that is opposed by his attackers own Counter Check.

Counter Check: 1d20 + Dexterity + BAB + Combat Ability points allocated to one's Counter Window

If the attacked character's Counter Check result meets or exceeds the attacker's Counter Check result, the attacker is rendered Flat-footed until his next turn and Presents an Opening that only the attacked character can take advantage of.


  • A character cannot counter an attack that he receives due to him being Open.
  • If a character has a Counter Window of 0 (IE: if the attacker's attack value equals the defender's AC or less), a successful Counter Check simply deflects the attack by default.