Difference between revisions of "Sublethal Damage"

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Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage becomes higher than his current [[Hit Points|HP]], or it is so at the beginning of his turn, that character must make a [[Fortitude|Fortitude Save]] ([[Difficulty Class|DC: 20]] + the difference between the sublethal and HP values) or fall [[Unconscious]].
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Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage becomes higher than his current [[Hit Points|HP]], or it is so at the beginning of his turn, that character must make a [[Fortitude|Fortitude Save]] ([[Difficulty Class|DC: 20]] + the difference between the sublethal and HP values) or fall [[Unconscious]]. All actions the player takes that turn take a penalty equal to the difference between the sublethal and HP values as well.
  
  

Revision as of 12:05, 9 June 2010

Sublethal damage is a measurement of how much non-lethal damage a character has taken. Sublethal damage can be inflicted through combat attacks, special weapons, fatigue, and others.


Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage becomes higher than his current HP, or it is so at the beginning of his turn, that character must make a Fortitude Save (DC: 20 + the difference between the sublethal and HP values) or fall Unconscious. All actions the player takes that turn take a penalty equal to the difference between the sublethal and HP values as well.


A character's Sublethal Damage total is reduced by the character's Constitution + Character Level at the end of a night of sleep.