Difference between revisions of "Sublethal Damage"

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Sublethal damage is a measurement of how much non-lethal damage a character has taken. Sublethal damage can be inflicted through combat attacks, special weapons, fatigue, and others.
 
Sublethal damage is a measurement of how much non-lethal damage a character has taken. Sublethal damage can be inflicted through combat attacks, special weapons, fatigue, and others.
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Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage is higher than his current [[Hit Points|HP]], that character must make a [[Fortitude|Fortitude Save]] ([[Difficulty Class|DC: 20]] + the difference between the sublethal and HP values) or fall [[Unconscious]].
 
Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage is higher than his current [[Hit Points|HP]], that character must make a [[Fortitude|Fortitude Save]] ([[Difficulty Class|DC: 20]] + the difference between the sublethal and HP values) or fall [[Unconscious]].
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A character's Sublethal Damage total is reduced by the character's Constitution + Character Level at the end of a night of sleep.
 
A character's Sublethal Damage total is reduced by the character's Constitution + Character Level at the end of a night of sleep.

Revision as of 16:58, 31 May 2010

Sublethal damage is a measurement of how much non-lethal damage a character has taken. Sublethal damage can be inflicted through combat attacks, special weapons, fatigue, and others.


Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage is higher than his current HP, that character must make a Fortitude Save (DC: 20 + the difference between the sublethal and HP values) or fall Unconscious.


A character's Sublethal Damage total is reduced by the character's Constitution + Character Level at the end of a night of sleep.