Difference between revisions of "Sublethal Damage"
From Legends of Cphera
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Sublethal damage is a measurement of how much non-lethal damage a character has taken. Sublethal damage can be inflicted through combat attacks, special weapons, fatigue, and others. | Sublethal damage is a measurement of how much non-lethal damage a character has taken. Sublethal damage can be inflicted through combat attacks, special weapons, fatigue, and others. | ||
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Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage is higher than his current [[Hit Points|HP]], that character must make a [[Fortitude|Fortitude Save]] ([[Difficulty Class|DC: 20]] + the difference between the sublethal and HP values) or fall [[Unconscious]]. | Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage is higher than his current [[Hit Points|HP]], that character must make a [[Fortitude|Fortitude Save]] ([[Difficulty Class|DC: 20]] + the difference between the sublethal and HP values) or fall [[Unconscious]]. | ||
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A character's Sublethal Damage total is reduced by the character's Constitution + Character Level at the end of a night of sleep. | A character's Sublethal Damage total is reduced by the character's Constitution + Character Level at the end of a night of sleep. |
Revision as of 16:58, 31 May 2010
Sublethal damage is a measurement of how much non-lethal damage a character has taken. Sublethal damage can be inflicted through combat attacks, special weapons, fatigue, and others.
Sublethal damage starts at zero and goes up. If at any time a character's sublethal damage is higher than his current HP, that character must make a Fortitude Save (DC: 20 + the difference between the sublethal and HP values) or fall Unconscious.
A character's Sublethal Damage total is reduced by the character's Constitution + Character Level at the end of a night of sleep.