Difference between revisions of "Cougar"

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(Rake)
m (Special Abilities)
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=== Jumper ===
 
=== Jumper ===
 
Cougars do not need a 20 foot running start before for the [[Athletics#Jumping|Jumping DCs]] listed in the [[Athletics]] skill. Additionally, if a cougar does get a 20-foot running start before a jump, it gains a +10 bonus to that roll.
 
Cougars do not need a 20 foot running start before for the [[Athletics#Jumping|Jumping DCs]] listed in the [[Athletics]] skill. Additionally, if a cougar does get a 20-foot running start before a jump, it gains a +10 bonus to that roll.
 
 
=== [[Rake]] ===
 
=== [[Rake]] ===
 
{{:Rake|cougar|hind claws|6d6+7}}
 
{{:Rake|cougar|hind claws|6d6+7}}
 
 
=== [[Scent]] ===
 
=== [[Scent]] ===
 
{{:Scent|cougar}}
 
{{:Scent|cougar}}

Revision as of 12:53, 23 June 2011

Cougars are large solitary cats. About the same size and weight as a human, these lone hunters silently stalk their prey through forests and mountains. Exceptional jumpers and climbers, cougars are also very fast and agile. Their coat varies from a light tan to a stony grey to a dark black depending on the region.

Combat

Cougars tend to avoid humans unless they feel threatened or especially hungry. It is not unknown for small children or babies to be taken in the night by a hungry cougar.

A threatened or hungry cougar is especially dangerous. When facing a single opponent, they will use their exceptional jumping abilities to leap into battle, and immediately go for a Grapple. Once in a grapple, they will use their Rake ability to shred their opponent.

When fighting multiple enemies, cougars will use their agility to avoid engaging them all at once. Instead, they will try to isolate and kill their opponents one at a time.


Cougar
Level: Level::5
Hit Dice: 5d8+30
Hit Points: 56
Initiative: +9
Pace: 30
Combat Ability: +4
• Default a/d/c/s: +3/+1/+0/+0
Armor Class: 18
Flat-footed: 10
Touch: 18
Max Action Points: 12
• Speed: 9
• Endurance Limit: 6
• Agility Limit: 7
Saves:
Fortitude: +8
Reflex: +14
Will: +4
Presage: +7
Size::Medium Type::Animal
Str: 7 Int: 2
End: 6 Wil: 3
Agi: 7 Inu: 6
Spd: 9 Cha: 2
Attacks:
  • Claws: +10 1d6+7 damage, 2 AP
  • Bite*: +10 1d6+7 damage, 4 AP
Defense:

None

Special Abilities:
Skills:
Biome: Biome::Temperate, Environment: Environment::Forests, Mountains, Region: Region::N/A


Special Abilities

Bite

If the cougar causes damage with its Bite attack, it may choose to initiate a Grapple as a Free Action without Presenting an Opening.

While in a grapple started with a Bite attack, a cougar does 1d4+7 crushing damage every round.

Jumper

Cougars do not need a 20 foot running start before for the Jumping DCs listed in the Athletics skill. Additionally, if a cougar does get a 20-foot running start before a jump, it gains a +10 bonus to that roll.

Rake

When in a Grapple cougars can use their hind claws to cause immense damage to their opponents. Whenever a cougar is in a grapple, it can give up all other actions this round to deal 6d6+7 damage to it's grappled opponent.

Scent

The Scent ability grants cougars the ability to sense creatures by smell within 30 feet. If the cougar is upwind of a target, that range increases to 60 feet.

Additionally, cougars can use the Awareness skill to detect scents from beyond the immediate range of this ability, such as for following a creature's trail, or in finding an object through smell.