Difference between revisions of "Srazhedy"

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m (Appearance)
(Craft)
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== [[Craft]] ==
 
== [[Craft]] ==
  
Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming form such a society would have no higher a modifier than this.
+
Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming from such a society would have no higher a modifier than this (modifier being the specialization in that division of craft).
  
 
Items whose craft DC is more than the given number +20 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +25 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced.
 
Items whose craft DC is more than the given number +20 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +25 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced.
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! Division !! Societal Maximum
 
! Division !! Societal Maximum
 
|-
 
|-
| Alchemy || ?
+
| Alchemy || 0
 
|-
 
|-
| Bowmaking || ?
+
| Bowmaking || 25
 
|-
 
|-
| Calligraphy || ?
+
| Calligraphy || 3
 
|-
 
|-
| Carpentry || ?
+
| Carpentry || 25
 
|-
 
|-
| Casting || ?
+
| Casting || 4
 
|-
 
|-
| Composition || ?
+
| Composition || 2
 
|-
 
|-
| Fletching || ?
+
| Fletching || 12
 
|-
 
|-
| Forgery || ?
+
| Forgery || 1
 
|-
 
|-
| Gemcutting || ?
+
| Gemcutting || 4
 
|-
 
|-
| Glassworking || ?
+
| Glassworking || 2
 
|-
 
|-
| Leatherworking || ?
+
| Leatherworking || 23
 
|-
 
|-
| Machining || ?
+
| Machining || 0
 
|-
 
|-
| Pottery || ?
+
| Pottery || 3
 
|-
 
|-
| Sailmaking || ?
+
| Sailmaking || 5
 
|-
 
|-
| Smithing || ?
+
| Smithing || 40
 
|-
 
|-
| Stonework || ?
+
| Stonework || 6
 
|-
 
|-
| Tailoring || ?
+
| Tailoring || 2
 
|-
 
|-
| Trapmaking || ?
+
| Trapmaking || 4
 
|-
 
|-
| Weaving || ?
+
| Weaving || 14
 
|-
 
|-
| Woodworking || ?
+
| Woodworking || 20
 
|}
 
|}
  

Revision as of 14:22, 5 June 2011

The Srazhedy are an agrarian culture of isolated farms and plantations, spread out across the north. They are a proud and warlike people, uncommonly devout, and most dangerous.


Appearance

The Srazhedy are of average height (5'6"-5'8") and muscular build, with black or brown hair worn long on both men and women, and almost universally brown eyes. Men tend to have closely trimmed beards or are entirely clean shaven. They wear leather or woolen clothing, thick and heavy to combat the cold.

Society / Government

-

Children and Family

Role of Women

-

Law and Punishment

Warfare

Religion

-

Economy / Money

Skills

Craft

Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming from such a society would have no higher a modifier than this (modifier being the specialization in that division of craft).

Items whose craft DC is more than the given number +20 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +25 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced.

A zero here means that this society has no knowledge of this type of craft.

Division Societal Maximum
Alchemy 0
Bowmaking 25
Calligraphy 3
Carpentry 25
Casting 4
Composition 2
Fletching 12
Forgery 1
Gemcutting 4
Glassworking 2
Leatherworking 23
Machining 0
Pottery 3
Sailmaking 5
Smithing 40
Stonework 6
Tailoring 2
Trapmaking 4
Weaving 14
Woodworking 20

Heal

-


Division Societal Maximum
First Aid  ?
Long-Term Care  ?
Surgery  ?

Profession

Common divisions of Profession are:

-

Knowledge

Common divisions of Knowledge are:

-

Perform

-

Common divisions of Perform are:

-

Other

-

Magic

-

History