Difference between revisions of "Roa Muinnin"
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Revision as of 11:40, 5 June 2011
Appearance
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Society / Government
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Children and Family
Role of Women
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Law and Punishment
Warfare
Religion
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Economy / Money
Skills
Craft
Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming from such a society would have no higher a modifier than this (modifier being both the family modifier plus the specialization in that division of craft).
Items whose craft DC is more than the given number +20 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +25 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced.
A zero here means that this society has no knowledge of this type of craft.
Division | Societal Maximum |
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Alchemy | ? |
Bowmaking | ? |
Calligraphy | ? |
Carpentry | ? |
Casting | ? |
Composition | ? |
Fletching | ? |
Forgery | ? |
Gemcutting | ? |
Glassworking | ? |
Leatherworking | ? |
Machining | ? |
Pottery | ? |
Sailmaking | ? |
Smithing | ? |
Stonework | ? |
Tailoring | ? |
Trapmaking | ? |
Weaving | ? |
Woodworking | ? |
Heal
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Division | Societal Maximum |
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First Aid | ? |
Long-Term Care | ? |
Surgery | ? |
Profession
Common divisions of Profession are:
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Knowledge
Common divisions of Knowledge are:
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Perform
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Common divisions of Perform are:
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Other
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Magic
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