Difference between revisions of "Roa Muinnin"

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Revision as of 11:40, 5 June 2011


Appearance

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Society / Government

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Children and Family

Role of Women

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Law and Punishment

Warfare

Religion

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Economy / Money

Skills

Craft

Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming from such a society would have no higher a modifier than this (modifier being both the family modifier plus the specialization in that division of craft).

Items whose craft DC is more than the given number +20 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +25 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced.

A zero here means that this society has no knowledge of this type of craft.

Division Societal Maximum
Alchemy  ?
Bowmaking  ?
Calligraphy  ?
Carpentry  ?
Casting  ?
Composition  ?
Fletching  ?
Forgery  ?
Gemcutting  ?
Glassworking  ?
Leatherworking  ?
Machining  ?
Pottery  ?
Sailmaking  ?
Smithing  ?
Stonework  ?
Tailoring  ?
Trapmaking  ?
Weaving  ?
Woodworking  ?

Heal

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Division Societal Maximum
First Aid  ?
Long-Term Care  ?
Surgery  ?

Profession

Common divisions of Profession are:

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Knowledge

Common divisions of Knowledge are:

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Perform

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Common divisions of Perform are:

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Other

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Magic

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History