Difference between revisions of "Srazhedy"
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The Srazhedy are an agrarian culture of isolated farms and plantations, spread out across the north. They are a proud and warlike people, uncommonly devout, and most dangerous. | The Srazhedy are an agrarian culture of isolated farms and plantations, spread out across the north. They are a proud and warlike people, uncommonly devout, and most dangerous. | ||
+ | |||
+ | |||
+ | {| style = "float: right;" | ||
+ | | __TOC__ | ||
+ | |} | ||
+ | |||
+ | = Appearance = | ||
+ | |||
+ | - | ||
+ | |||
+ | = Society / Government = | ||
+ | |||
+ | - | ||
+ | |||
+ | == Children and Family == | ||
+ | |||
+ | == Role of Women == | ||
+ | |||
+ | - | ||
+ | |||
+ | == Law and Punishment == | ||
+ | |||
+ | == Warfare == | ||
+ | |||
+ | = Religion = | ||
+ | |||
+ | - | ||
+ | |||
+ | = Economy / Money = | ||
+ | |||
+ | = [[Skills]] = | ||
+ | |||
+ | == [[Craft]] == | ||
+ | |||
+ | Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming form such a society would have no higher a modifier than this. | ||
+ | |||
+ | Items whose craft DC is more than the given number +20 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +25 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced. | ||
+ | |||
+ | A zero here means that this society has no knowledge of this type of craft. | ||
+ | |||
+ | {| border = "1" | ||
+ | ! Division !! Societal Maximum | ||
+ | |- | ||
+ | | Alchemy || ? | ||
+ | |- | ||
+ | | Bowmaking || ? | ||
+ | |- | ||
+ | | Calligraphy || ? | ||
+ | |- | ||
+ | | Carpentry || ? | ||
+ | |- | ||
+ | | Casting || ? | ||
+ | |- | ||
+ | | Composition || ? | ||
+ | |- | ||
+ | | Fletching || ? | ||
+ | |- | ||
+ | | Forgery || ? | ||
+ | |- | ||
+ | | Gemcutting || ? | ||
+ | |- | ||
+ | | Glassworking || ? | ||
+ | |- | ||
+ | | Leatherworking || ? | ||
+ | |- | ||
+ | | Machining || ? | ||
+ | |- | ||
+ | | Pottery || ? | ||
+ | |- | ||
+ | | Sailmaking || ? | ||
+ | |- | ||
+ | | Smithing || ? | ||
+ | |- | ||
+ | | Stonework || ? | ||
+ | |- | ||
+ | | Tailoring || ? | ||
+ | |- | ||
+ | | Trapmaking || ? | ||
+ | |- | ||
+ | | Weaving || ? | ||
+ | |- | ||
+ | | Woodworking || ? | ||
+ | |} | ||
+ | |||
+ | == [[Heal]] == | ||
+ | |||
+ | - | ||
+ | |||
+ | |||
+ | {| border = "1" | ||
+ | ! Division !! Societal Maximum | ||
+ | |- | ||
+ | | First Aid || ? | ||
+ | |- | ||
+ | | Long-Term Care || ? | ||
+ | |- | ||
+ | | Surgery || ? | ||
+ | |} | ||
+ | |||
+ | == [[Profession]] == | ||
+ | |||
+ | Common divisions of Profession are: | ||
+ | |||
+ | - | ||
+ | |||
+ | == [[Knowledge]] == | ||
+ | |||
+ | Common divisions of Knowledge are: | ||
+ | |||
+ | - | ||
+ | |||
+ | == [[Perform]] == | ||
+ | |||
+ | - | ||
+ | |||
+ | Common divisions of Perform are: | ||
+ | |||
+ | - | ||
+ | |||
+ | == Other == | ||
+ | |||
+ | - | ||
+ | |||
+ | = [[Magic Overview|Magic]] = | ||
+ | |||
+ | - | ||
+ | |||
+ | = History = |
Revision as of 11:33, 5 June 2011
The Srazhedy are an agrarian culture of isolated farms and plantations, spread out across the north. They are a proud and warlike people, uncommonly devout, and most dangerous.
Appearance
-
Society / Government
-
Children and Family
Role of Women
-
Law and Punishment
Warfare
Religion
-
Economy / Money
Skills
Craft
Societies differ in what technologies they have developed. Here is listed the normal maximum for skilled craftsmen in this society - a character coming form such a society would have no higher a modifier than this.
Items whose craft DC is more than the given number +20 will be rare, potentially costing twice as much as normal, and those whose DC is the given number +25 or higher cannot be attained. This rule may be broken in trading hubs, where items have been shipped in that are not domestically produced.
A zero here means that this society has no knowledge of this type of craft.
Division | Societal Maximum |
---|---|
Alchemy | ? |
Bowmaking | ? |
Calligraphy | ? |
Carpentry | ? |
Casting | ? |
Composition | ? |
Fletching | ? |
Forgery | ? |
Gemcutting | ? |
Glassworking | ? |
Leatherworking | ? |
Machining | ? |
Pottery | ? |
Sailmaking | ? |
Smithing | ? |
Stonework | ? |
Tailoring | ? |
Trapmaking | ? |
Weaving | ? |
Woodworking | ? |
Heal
-
Division | Societal Maximum |
---|---|
First Aid | ? |
Long-Term Care | ? |
Surgery | ? |
Profession
Common divisions of Profession are:
-
Knowledge
Common divisions of Knowledge are:
-
Perform
-
Common divisions of Perform are:
-
Other
-
Magic
-