Difference between revisions of "Take Down"

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<noinclude>{{Feat
 
<noinclude>{{Feat
 
|+4 [[Combat Ability]], [[Improved Grab]], [[Improved Trip]], [[Improved Grapple]]
 
|+4 [[Combat Ability]], [[Improved Grab]], [[Improved Trip]], [[Improved Grapple]]
|2|Your Trip check beats the defender's check by 5 or more, you can choose to automatically pin the defender, as per the [[Grapple]] rules.}}
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|2|If your Trip check beats the defender's check by 5 or more, you can choose to automatically pin the defender, as per the [[Grapple]] rules.}}
  
 
[[Category: Core Rules]]
 
[[Category: Core Rules]]

Latest revision as of 13:32, 23 May 2011

Prerequisites: +4 Combat Ability, Improved Grab, Improved Trip, Improved Grapple
Cost: 2 General Upgrade Points

If your Trip check beats the defender's check by 5 or more, you can choose to automatically pin the defender, as per the Grapple rules.

Normally: You cannot do this.