Difference between revisions of "Initiative"
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− | All characters have an Initiative bonus. The base of this bonus is the | + | All characters have an Initiative bonus. The base of this bonus is the Speed score, and this can be improved through various feats and other methods. |
At the start of combat, all characters involved and aware make an Initiative Roll, setting up the order in which the characters move. Starting with the character that rolled the highest, the characters take turn going down the list. | At the start of combat, all characters involved and aware make an Initiative Roll, setting up the order in which the characters move. Starting with the character that rolled the highest, the characters take turn going down the list. | ||
+ | |||
+ | Ties are resolved with opposing Speed checks. | ||
Characters that enter combat after this initial roll must roll into the existing order. People already in combat don't have to re-roll. | Characters that enter combat after this initial roll must roll into the existing order. People already in combat don't have to re-roll. |
Revision as of 12:14, 21 May 2011
All characters have an Initiative bonus. The base of this bonus is the Speed score, and this can be improved through various feats and other methods.
At the start of combat, all characters involved and aware make an Initiative Roll, setting up the order in which the characters move. Starting with the character that rolled the highest, the characters take turn going down the list.
Ties are resolved with opposing Speed checks.
Characters that enter combat after this initial roll must roll into the existing order. People already in combat don't have to re-roll.